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Complete General Guidelines and Glossary
Exclusive Unabridged Version!
Compiled by Kim Mohan

Glossary--W-X

War: A spell domain composed of nine divine spells and a granted power focused on warfare and battle prowess.

ward: Protect a creature or object with an Abjuration spell or effect.

Water: One of the four classic elements of the fantasy world. Also, a spell domain composed of nine divine spells and a granted power themed around the element water.

Will save: One of the three types of saving throws. Will save = 1d20 + Will base save bonus + Wisdom modifier.

Wis: Standard abbreviation for Wisdom.

Wisdom: One of the six character abilities. Wisdom measures a character’s willpower, common sense, perception, insight, and intuition. Whereas Intelligence represents the ability to analyze information, Wisdom is about being in tune with and aware of one’s surroundings. Clerics, druids, paladins, and rangers get bonus spells based on their Wisdom scores. A character’s Wisdom modifier applies to Will saves for negating charm person and other spells, and to Heal, Listen, Spot, Sense Motive, and other skill checks for skills with Wisdom as the key ability. The numerical rating of Wisdom is called the Wisdom score. Wisdom is abbreviated "Wis."

Wiz: Standard abbreviation for wizard.

wizard: One of the eleven character classes. A wizard is a potent spellcaster schooled in the arcane arts. Wizards typically spend years in apprenticeship to learn the arts of magic, studying musty old tomes, debating magical theory with their peers, and practicing minor magics whenever they can. To a wizard, nothing is as important as learning and imrpoving spells. Like casters of divine spells, wizards must prepare their spells in advance, though they do so by studying their spellbooks rather than meditation and praying. Wizards are uniquely capable of creating magic items, from simple scrolls to powerful staves. To do so, however, they must invest some part of themselves in the process. Socially, wizards see themselves as members of a distinct, if diverse, group. In civilized lands where they study in academies, schools, or guilds, wizards identify themselves and others according to membership in these formal organizations. The standard abbreviation for wizard is Wiz.

XP: Standard abbreviation for experience points.

©2003 Wizards of the Coast, Inc. All rights reserved.
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