Dark Sun
No law rules the blasted wastes of Athas, except the laws carved by blades or shaped by magic. Civilized realms suffer under the oppressive rule of sorcerer-kings. Will you rise up, with allies to guard your back and your water? Or will the scorched lands under the dying sun claim yet another band of fools?
Recent Dark Sun Articles
King Hanaksaman
01/25/2012 - Dragon #407
The Road of Kings has never been a safe route, but the path between Urik and Raam is p...
Ur-Draxa
12/20/2011 - Dragon #406
Ur Draxa’s walls are impenetrable, its ruler is invincible, and its riches beyond compare. So w...
The Nine Swords of Tyr
11/15/2011 - Dungeon #196
A hundred hungry gladiators would kill to possess a metal sword. Imagine what nine metal blad...
Terrors of the Silt Sea
10/27/2011 - Dungeon #195
As if the Sea of Silt were not dangerous enough, many frightening beasts call it home.
House of the Mind
09/28/2011 - Dungeon #194
Some dabblers in the arcane that succumbed to the temptation of easy power suffered...
The Ravenous
08/12/2011 - Dungeon #193
Some dabblers in the arcane that succumbed to the temptation of easy power suffered...
Subscriber Only Content
Product Releases
Dark Sun Campaign Setting
Release Date: August 17, 2010
Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures!
Dark Sun Creature Catalog
Release Date: August 17, 2010
This supplement for the Dark Sun Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas.
Marauders of the Dune Sea
Release Date: August 17, 2010
Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger.
The thousand-year reign of the evil sorcerer king Kalak is coming to an end. But the city of Tyr -- like the rest of the world of Athas -- has been left a magic-blasted ruin, a desolate place of dust, blood, and fear.
The city of Tyr is free at last. But with newfound freedom comes the chaos wrought of the bitterness of millennia of slavery. Tyr may have been freed, only to die.
Catch up with game designer, Rich Baker, as he blogs about his work on the Dark Sun campaign setting!
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