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Issue # |
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#424
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June, 2013
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When you look at a dragon, you instantly see its size and power. What you don’t see but should be equally frightened of is its dark, inscrutable intelligence. This month, meet the avalanche dragon and the typhoon dragon, the dragon that never died -- plus, earning achievements, and Martek and the Desert of Desolation!
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#423
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May, 2013
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Dungeons have a primal allure to the inveterate adventurer in all of us. This month, discover the masters of the alluring dungeons, rare Underdark poisons, and the ecology of the gargoyle. Plus, the Inn of the Welcome Wench!
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#422
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April, 2013
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"Dying is easy; comedy is hard." Those words weren't penned for roleplayers, but they could have been. This month: satyrs, tinker gnomes, and unique character backgrounds!
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#421
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March, 2013
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Make multiclass characters in a whole new way. Face the cold wrath of Cryonax, the Evil Elemental Prince of Cold. Release the mephits! PLUS: Draconian character options and magic items of Krynn.
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#420
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February, 2013
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Discover wee fey in old cupboards and walls, beneath the thick underbrush of Faerie forests, in enchanted crystal caves. Enter the court of the Carrion King, master of all myconids, and the subterranean kingdom of Mag Tureah. Plus, explore the world between life and death as a ghost (death need not be the end for your character)!
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#419
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January, 2013
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Visit the blighted Mournland and discover the inner workings of sentient living spells. Find out why many consider bladelings to be the ideal soldiers. Equip your game with the engines of war. Plus, the first wielders, hobgoblins, and the Dead Dwarf Mine!
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#418
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December, 2012
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Let the tarrasque run roughshod over your campaign. Save the town of Hochoch in the Grand Duchy of Geoff. Deck the halls with wondrous tapestries. Build fantastic inns and taverns from scratch. PLUS: The return of the decapus, the magen, the rhagodessa, and the thoul.
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#417
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November, 2012
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Take sides in the never-ending Blood War. Succumb to temptation with a succubus companion. Beware the flying blade that feeds on magic. PLUS: Magic dice, the dark tale of Tenebrous, and an unstoppable Athasian bounty hunter.
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#416
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October, 2012
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Meet D&D’s legendary vampire and vampire hunter. Test your mettle against the Knight of the Black Rose. Give your vampiric character a magical boost. PLUS: Two new character themes inspired by the Ravenloft campaign setting.
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#415
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September, 2012
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Meet the many clones of Manshoon. Learn the songs of sorcery. Play a Fang of Zehir, god of murder. Infiltrate the golden ranks of the Aurum. Beware a dangerous caravan that haunts the deserts of Athas.
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#414
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August, 2012
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Let the demon prince Graz'zt show you how to win a lady's heart. Play a Cipher, a Sensate, or a Xaositect. Visit a famous magic item dealer in Sigil, and see what makes a modron march.
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#413
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July, 2012
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The drow invade Dragon with new themes for drow characters and their allies. PLUS: Seekers of the Moonrise Vale, the Injury Deck, and magic crowns from the worlds of Athas, Eberron, and Toril.
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#412
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June, 2012
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Mariners are adventurers, too. Buy a ship, hire a crew, and set sail! PLUS: Cool stuff for worshipers of Chauntea and Silvanus, champions of the Sovereign Host, the thing in the crypt, and more.
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#411
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May, 2012
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Become the God-Emperor of Nerath. Battle the evil tsochar and their puppets. Storm a mysterious flying ship. Plunder a ruined city in the Mournland. PLUS: New options for thri-kreen and kenku characters.
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#410
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April, 2012
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Play a werewolf like in the movies. Build your own paper dragon. Plunder the treasure vaults of a sorcerer-king, visit an island in the Lhazaar Principalities ruled by vampires, or hear what the talking door of Waterdeep has to say. Plus: Futuristic weapons of the Barrier Peaks.
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#409
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March, 2012
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Master the secret language of thieves. Join a famous thieves’ guild in Faerûn. Learn some new dice games. Find the lost gold of the Merendil family. Meet the Black Blade of Raam. Play a Blackstaff apprentice, Halaster’s clone, a Masked Lord of Waterdeep, or a warpriest with the conquest domain.
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#408
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February, 2012
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The gods and the primordials need YOU! See why Gruumsh hates Corellon. Meet four genie nobles seeking powerful adventurers. Unearth relics of the lost gods of Athas. Explore Eberron’s “devils’ playground” and new racial utility powers for dragonborn, half-orcs, and tieflings.
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#407
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January, 2012
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Add romance to your D&D game. Join the Purple Dragons or War Wizards of Cormyr, or the Sentinel Marshals of House Deneith. Meet two heroes of the Valenar elves and Athas’s crazy desert "king."
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#406
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December, 2011
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Evil rules! Play a black-hearted knave, an infernal prince, or a warlock binder who flirts with dark fey. "Nerathi Legends" concludes with those insufferable rangers of Cernall. PLUS: Paragons of fey valor, gnome spies, Ur-Draxa, and the beholder empire of Xraunrarr.
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#405
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November, 2011
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Play a hero of the Moonshae Isles, a Wild Hunt rider, or an oracle of the evil eye. Give your eladrin, elf, or drow character some luvvin’. Break out the spells of the Winterguard swordmages, and see what shattered the Circle of Eight. PLUS: New rituals for heroic-tier characters!
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#404
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October, 2011
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Hone your ninja assassin skills, or play a samurai, sohei, Hordelands nomad, or yakuza. Explore the spiritual lives of the shapeshifting hengeyokai. Add honor to your D&D campaign. PLUS: The runepriests of Kara-Tur and fistfighting monks!
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#403
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September, 2011
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It’s "back to school" month in Dragon magazine, with five new arcane academies and rules for playing 0-level characters. In addition, warlocks can learn to unlock the power of the elder constellations, and artificers discover their place in the Forgotten Realms.
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#402
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August, 2011
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Hey Kas! Vecna called. He wants his eye and hand back. Discover the power of the gods in the wreckage they leave behind. Play a Son of Alagondar or a Seeker of Illefarn in a Neverwinter campaign. Trade class utility powers for racial ones, and pump up your weapon and implement expertise.
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#401
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July, 2011
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Riddle me this: How is publishing like a drop in the Mississippi River? Also, the continuation of Dragonmirth, the Fatedancer character theme -- and jousting, wrestling, and boxing!
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#400
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June, 2011
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The big 4-0-0. In celebration of Dragon magazine’s 400th issue, members of the R&D staff reflect on past articles that made a lasting impression. Also, the return of Dragonmirth, the Scoundrel playtest, and Bazaar of the Bizarre: Wrought from the Gloom.
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