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Issue # |
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#398
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April, 2011
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Worship at the feet of strange gods. Tread the Ever-Forking Path. Shop for an item that will help you to focus your ki. Sharpen up your gambling skills. Investigate the history and legends of Nerath and the City of Silver. Find the ritual you need. Plus Confessions, Ampersand, and the weaponmaster.
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#397
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March, 2011
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The Class Compendium warlord makes its appearance. Clerics explore the world of faith and heresy. Ioun bestows epic destinies on his favored sages. Henchmen seek employment. Ability score options are extended to most races. And Athasian spellcasters gain familiars.
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#396
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February, 2011
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Play a genasi from the Silt Sea of Athas. Collect all eight parts of the Beast of Talgora. Add a new phase to your action rounds. Train with the primal energy-infused bards of Wolfstone. Ascend to the highest level of mastery as a hierophant druid. Join the legendary Last Legion of Nerath.
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#395
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January, 2011
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The knight gets a new, eladrin-flavored twist. The ardent receives some empathic options. Vecna picks up a few non-evil followers. Primal sprits of Athas are scrutinized, along with the varying forms assumed by deities. And heroes learn how to build strongholds and make friends.
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#394
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December, 2010
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The Essentials assassin appears in its final form. Open your mind to a totem from the Far Realm. Re-skin your character's powers. Discover legendary wondrous items of the eladrin and the secrets of Corellon. Plus runepriests, psions, shifters in the Realms, and Famine in Far-Go.
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#393
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November, 2010
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The Murkroot Trade Moot reveals its location. Nerath lives on in immortal legacy. Athasian grandmasters offer gladiatorial training. The hexblade an Essentials presentation and a new fey blade. Cavaliers mount up. Wilden and devas gain options.
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#392
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October, 2010
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Heroes face their dark legacies. Kord scowls down upon a weak and whimpering world. The earth domain is opened up to Essentials clerics. Cavaliers call their mounts. Wardens summon fey allies. Illumian words of power are plucked from the echoes.
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#391
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September, 2010
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Playtest the Essentials Assassin. Pursue ferocious beasts in the wastelands of Athas. Explore Faerun as a shadar-kai. Serve Moradin in all things. Free your brothers and sisters from servitude in the Elemental Chaos. Play a mul anywhere. And crack heads with your trusty staff.
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#390
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August, 2010
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The countdown to D&D Essentials continues. Accompanying it are Athasian templars and escaped slaves, magic items for bards, priests who worship dead gods, sorcerers, warlords, eladrin, gnomes, drow, fiction by Ed Greenwood, and the usual assortment of columns!
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#389
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July, 2010
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The countdown to D&D Essentials begins with no fewer than six preview articles, along with more on psionic racial traditions, minotaurs, humans, monks, seekers, druids, rogues, Dark Sun, the ancient war between Bael Turath and Arkhosia, player character origins, and the usual assortment of columns!
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#388
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June, 2010
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Get inside a shardmind's head. Find out what makes an artificer tick. Visit the city of Onat, home to hundreds of beastmasters. Meet the sworn defenders of the Shadowfell and bards who pine for the Feywild. Plus, Erathis and Pelor; ritual magic items; shamans, avengers, invokers, revenants, tieflings, and more!
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#387
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May, 2010
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Get inside a shardmind's head. Find out what makes an artificer tick. Visit the city of Onat, home to hundreds of beastmasters. Meet the sworn defenders of the Shadowfell and bards who pine for the Feywild. Plus, Erathis and Pelor; ritual magic items; shamans, avengers, invokers, revenants, tieflings, and more!
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#386
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March, 2010
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Learn how humans survive and thrive almost anywhere. Uncover the secret life of scoundrels. Get the most from your familiar. Explore new possibilities for druids, clerics, wardens, warlocks, barbarians, changelings, goliaths, and half-orcs. Channel your inner Corellon and Sehanine. Plus the regulars you expect.
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#385
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March, 2010
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Characters learn to tie their destinies to that of dragons. The Kalashtar get a close look, along with minotaurs, spellscars, and magic item rituals. Class Acts and Winning Races turn the lens on assassins, shamans, fighters, sorcerers, swordmages, devas ... and a whole lot more.
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#384
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February, 2010
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The Battlemind psionic class gets debuted from Player's Handbook 3; we offer a sampling of figurines of legendary power; warlocks, rangers, barbarians, avengers, clerics, warlords, eladrin and gnomes get boosts; and worshipers of Mielikki and Avandra are examined.
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#383
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January, 2010
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Hybrid characters return, better than ever; a host of classes and races get lavished with loving attention in more Class Acts and Winning Races articles than ever before; plus worshippers of Kord, character backgrounds, the Gibbous Moon cult, and regular columns.
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#382
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December, 2009
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The ardent class makes its debut prior to Player's Handbook 3; avengers pick up new powers and magic items; wizards get new familiars; assassins get new ways to focus their ki; warlocks discover the Blasphemous Libram; along with much, much more.
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#381
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November, 2009
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The Seeker debuts in this issue of Dragon, giving another exclusive preview of what's coming in Player's Handbook 3. The mysterious Vistani get covered in detail, as do the Raven Queen, primal characters, abyssal genasi, dragonshard items, barbarians, and wizards.
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#380
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October, 2009
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The Seeker debuts in this issue of Dragon, giving another exclusive preview of what's coming in Player's Handbook 3. The mysterious Vistani get covered in detail, as do the Raven Queen, primal characters, abyssal genasi, dragonshard items, barbarians, and wizards.
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#379
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September, 2009
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The assassin is here! Get the scoop on all three tiers of assassin play in this issue. You'll also find exciting new skill powers, cleric and warden essentials, great-weapon fighters, and Forgotten Realms updates. To round things out, we include class design notes and the City of Doors.
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#378
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August, 2009
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August sees the githzerai arrive as more Player's Handbook 3 Debut content. Bahamut gets plenty of attention in both Channel Divinity and Deities & Demigods articles; Monadhan is featured in Domains of Dread; and both Eberron and Forgotten Realms are examined in light of Divine Power.
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#377
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July, 2009
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Look behind the scenes of the psion class with designer commentary. Then explore the githyanki city of Tu'narath, study the philosophy of familiars in Eberron, learn the intricacies of the Disciples of Vengeance, explore Airspur, the city of genasi, and pick up tips on using Huge monsters in exciting encounters.
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#376
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June, 2009
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Revenants! Learn about this exciting new character race, only on D&D Insider. While you're here, read up on fell taints, the demon Turaglas, the ecology of the rust monster, adventurers from Forgotten Realms, and playtest a chunk of Monster Manual 3. There's also bards, the Moonshaes, artificers, dragonmarks, and much more!
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#375
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May, 2009
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Learn about the Keepers of the Celestian Order, transparency in DMing, a new domain of dread, and the dominion of Nehu. You can also playtest Monster Manual 3 beasties and the new monk! Plus RPGA Report, Design & Development, D&D Alumni, Expeditionary Dispatches, and other great columns you know and love.
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#374
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March, 2009
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Study magic at the White Lotus Academy, pick up a unique familiar when you graduate, learn about the Prince of Frost and the deva, and polish up on your orcish brutishness. There's also Arcane Power, the Wilden, and hybrid characters, plus enough columns to build a Greek temple.
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