Issue # Date
#155 #155 June, 2008 The first 4th Edition issue of Dungeon is here (#155), newly redesigned and updated! Check out new adventures “Heathen” and “Sleeper in the Tomb of Dreams” as well as our Eberron and Forgotten Realms conversion articles for Keep on the Shadowfell. Plus, new installments of Save My Game and Dungeoncraft.
#364 #364 June, 2008 4th Edition is finally here, and with it, the re-launch of Dragon! Check out the first articles for issue #364, which kicks off with a brand-new Demonomicon of Iggwilv article on Yeenoghu, and "Playing Warforged," an article that builds on the information for the race presented in the 4E Monster Manual.
#156 #156 July, 2008 The new Adventure Path, Scales of War, starts this issue, but that’s not all. We also have an adventure set in a house haunted by more than spirits, and “Last Breaths of Ashenport,” newly updated for 4th Edition.
#365 #365 July, 2008 From the Ecology of the Dragonborn to our newest feature enabling you to playtest the artificer class, issue #365 will be sure to have something to liven up your D&D game.
#366 #366 August, 2008 Dragon #366 will take you to the Feywild, the Far Realm, and beyond. Plus, this issue includes plenty of new support of this month’s release of the 4th Edition Forgotten Realms.
#157 #157 August, 2008 Dungeon #157 brings you a new Scales of War Adventure Path adventure, a trip to the Feywild, a vanished fort garrison, and madness in the depths of the earth. What more could you ask for?
#158 #158 September, 2008 “The Shadow Rift of the Umbraforge” carries the Scales of War Adventure Path to a portal to the Shadowfell. “Sea Reavers of the Shrouded Crags” introduces a vehicle unlike any D&D has seen. Plus “The Tariff of Relkingham,” Save My Game, and Dungeoncraft!
#367 #367 September, 2008 Investigate the shadowy worlds of renegade drow and gnolls who prowl the PC's path. Dig into the Ecology of the Genasi, new epic destinies from the Forgotten Realms Player's Guide, and intelligent items in your D&D campaign.
#368 #368 October, 2008 It's the barbarian, baby! Playtest this terrific class months before Player's Handbook II's release. Plus, we have gladiators, gladiator campaigns, artifacts and advice on using them, a domain of dread, skill challenges, the low-down on death and dying, Eberron, Ampersand, and more!
#159 #159 October, 2008 "The Lost Mine of Karak" continues the Scales of War Adventure Path. "The Ziggurat Beyond Time" from David Noonan is the first epic adventure of D&D 4th Edition, and "Menace of the Icy Spire" is a Forgotten Realms adventure based out of the town of Loudwater. Plus Save My Game and Dungeoncraft, of course!
#369 #369 November, 2008 This issue brings you minotaurs as player characters, Baphomet as their deity of choice, Io'Vanthor as the lost city of the dragonborn, the spawn of Yeenoghu, and trade secrets of dragon slayers. Plus great behind-the-scenes peeks at what's coming and why!
#160 #160 November, 2008 The Den of the Destroyer is your next stop on the Scales of War Adventure Path. We also challenge you to face the dragon Urum-Shar and take you Beyond the Trollhaunt Warrens in exciting side treks. Plus, the Save My Game and Dungeoncraft insights that you've come to expect.
#370 #370 December, 2008 Tiamat's loyal servants, a faction devoted to death in the City of Doors, Mual-Tar the chained serpent, monsters of the Demonweb -- it's an issue crammed with holiday horrors. Plus, preview the druid, study cosmology, and build more challenging skill challenges.
#161 #161 December, 2008 PCs get a cool reception when they return to Overlook in this issue's Scales of War Adventure Path adventure. A 3rd-edition adventure gets a 4E facelift in Touch of Madness. An incident from the novel Spellplague comes to life for players. And messrs. Wyatt, Mearls, and Radney-MacFarland offer priceless DM advice.
#371 #371 January, 2009 Usher in the new year with planar goodies, horror, and planar horror. The demilich Acererak rears his ugly skull, dhampyr arise, zombies shamble, and the city of Hestavar shines in the Astral plane. And that's in addition to the usual columns and features!
#162 #162 January, 2009 Heroes can continue their descent into insanity with part 2 of Robert Schwalb's Madness trilogy. Scales of War continues -- sort of -- in a short adventure that bridges the gap between heroic and paragon tiers. And a legendary archfey stretches her icy fingers across the world in Winter of the Witch.
#163 #163 February, 2009 Eladrin disappearing from the Feywild ... a summons from an unexpected ally that triggers a journey across the planes ... rifts in reality that allow horrors beyond imagining and comprehension to shatter minds and worlds ... These are the challenges and adventures that await in Dungeon #163!
#372 #372 February, 2009 The Shadowfell, necromancy, evil deities, plane-stalking PCs, the city of Tarmalune, and the newly-released Dungeon Delve are just some of the treasures hidden in this issue. There're also previews, fiction, columns, and advice for players and DMs!
#164 #164 February, 2009 Kidnappings from merchant caravans ... a flying ship ... githyanki ... dark forces that threaten the world ... and dungeon delving all feature in Dungeon #164. Add to those the priceless offerings of Save My Game, Dungeoncraft, and Ruling Skill Challenges, and you have one action-packed month!
#374 #374 March, 2009 Study magic at the White Lotus Academy, pick up a unique familiar when you graduate, learn about the Prince of Frost and the deva, and polish up on your orcish brutishness. There's also Arcane Power, the Wilden, and hybrid characters, plus enough columns to build a Greek temple.
#373 #373 March, 2009 Along with copious treats from the brand new Player's Handbook 2, this issue contains assassins' secrets, gruesome details on the archdevil Alloces and its hideous creations, a look behind primal powers, and the ecology of the Sharn.
#165 #165 April, 2009 The Scales of War goes nautical at the island nation of Nefelus; a megalomaniacal dragonborn tries to resurrect the ancient glory of Arkhosia; an invisible evil stalks the halls of the White Lotus Academy of arcane knowledge; plus Skill Challenges, Save My Game, and Dungeoncraft!
#375 #375 May, 2009 Learn about the Keepers of the Celestian Order, transparency in DMing, a new domain of dread, and the dominion of Nehu. You can also playtest Monster Manual 3 beasties and the new monk! Plus RPGA Report, Design & Development, D&D Alumni, Expeditionary Dispatches, and other great columns you know and love.
#166 #166 May, 2009 The adventure path leads squarely to the Throne of the Stone-Skinned King, where adventurers square off against a mad fomorian king with a powerful artifact. Storm Tower is your chance to follow in the footsteps of Acquisitions Inc. Are you up to the challenges faced by the folk behind Penny Arcade and PVP?
#376 #376 June, 2009 Revenants! Learn about this exciting new character race, only on D&D Insider. While you're here, read up on fell taints, the demon Turaglas, the ecology of the rust monster, adventurers from Forgotten Realms, and playtest a chunk of Monster Manual 3. There's also bards, the Moonshaes, artificers, dragonmarks, and much more!
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