Issue # Date
#374 #374 March, 2009 Study magic at the White Lotus Academy, pick up a unique familiar when you graduate, learn about the Prince of Frost and the deva, and polish up on your orcish brutishness. There's also Arcane Power, the Wilden, and hybrid characters, plus enough columns to build a Greek temple.
#373 #373 March, 2009 Along with copious treats from the brand new Player's Handbook 2, this issue contains assassins' secrets, gruesome details on the archdevil Alloces and its hideous creations, a look behind primal powers, and the ecology of the Sharn.
#372 #372 February, 2009 The Shadowfell, necromancy, evil deities, plane-stalking PCs, the city of Tarmalune, and the newly-released Dungeon Delve are just some of the treasures hidden in this issue. There're also previews, fiction, columns, and advice for players and DMs!
#371 #371 January, 2009 Usher in the new year with planar goodies, horror, and planar horror. The demilich Acererak rears his ugly skull, dhampyr arise, zombies shamble, and the city of Hestavar shines in the Astral plane. And that's in addition to the usual columns and features!
#370 #370 December, 2008 Tiamat's loyal servants, a faction devoted to death in the City of Doors, Mual-Tar the chained serpent, monsters of the Demonweb -- it's an issue crammed with holiday horrors. Plus, preview the druid, study cosmology, and build more challenging skill challenges.
#369 #369 November, 2008 This issue brings you minotaurs as player characters, Baphomet as their deity of choice, Io'Vanthor as the lost city of the dragonborn, the spawn of Yeenoghu, and trade secrets of dragon slayers. Plus great behind-the-scenes peeks at what's coming and why!
#368 #368 October, 2008 It's the barbarian, baby! Playtest this terrific class months before Player's Handbook II's release. Plus, we have gladiators, gladiator campaigns, artifacts and advice on using them, a domain of dread, skill challenges, the low-down on death and dying, Eberron, Ampersand, and more!
#367 #367 September, 2008 Investigate the shadowy worlds of renegade drow and gnolls who prowl the PC's path. Dig into the Ecology of the Genasi, new epic destinies from the Forgotten Realms Player's Guide, and intelligent items in your D&D campaign.
#366 #366 August, 2008 Dragon #366 will take you to the Feywild, the Far Realm, and beyond. Plus, this issue includes plenty of new support of this month’s release of the 4th Edition Forgotten Realms.
#365 #365 July, 2008 From the Ecology of the Dragonborn to our newest feature enabling you to playtest the artificer class, issue #365 will be sure to have something to liven up your D&D game.
#364 #364 June, 2008 4th Edition is finally here, and with it, the re-launch of Dragon! Check out the first articles for issue #364, which kicks off with a brand-new Demonomicon of Iggwilv article on Yeenoghu, and "Playing Warforged," an article that builds on the information for the race presented in the 4E Monster Manual.
#215 #215 June, 2013 This month, a dead pharaoh’s pyramid is slowly making its way across the desert to its new home. Plus, the Slave Lords are dead, yet one survives! Journey to a remote monastery to end the vile threat once and for all.
#214 #214 May, 2013 This month, we get to explore one of the first D&D dungeons ever created and experience it in a whole new light: featuring the Dungeon! Fantasy Board Game. Plus, the Elder Elemental Eye!
#213 #213 April, 2013 I hope you like owlbears, pirates, and deathtraps, 'cause this issue's full of them! This month in Dungeon: Storm the island stronghold of the dread pirate Braxis. Race your owlbear over the mountain. And survive the Tomb of Horrors!
#212 #212 March, 2013 Storm the abyssal palace of the demon lord Graz'zt in search of a lost angel. See what haunts the ruined moat house near Hommlet. Escape the Twisted Thickets and have your revenge.
#211 #211 February, 2013 Watch out for giant snails, hungry bats, and screaming scarecrows. Lift the sinister curse of the village of Baron’s Hill. Seek two star-crossed lovers in a crystal cave, beyond which lies an enchanted garden.
#210 #210 January, 2013 Help the Harpers break an unholy alliance. Survive a harrowing confrontation with the Blood of Gruumsh. Withstand the siege against Gardmore Abbey. This month, Dungeon Magazine takes on the theme of war!
#209 #209 December, 2012 Unearth the dark secrets of Bansouk’s nefarious crocodile cult. Meet a dwarven prospector whose worst enemy is himself. Revisit the ancient dungeon below the Hidden Shrine of Tamoachan.
#208 #208 November, 2012 A dead dragon gets a new lease on life. A goblin pirate needs the heroes’ help. See how the Demon Prince of Deception brings ruin to all he encounters. Learn the dark secrets of the fey’ri. Think twice before uncorking an iron flask.
#207 #207 October, 2012 The master of Ravenloft welcomes you to his domain—but not for long. Hunt evil in the halls of the observatory-fortress known as Starhaunt. Escape a domain of dread ruled by a mad treant.
#206 #206 September, 2012 Retrieve a stolen spellbook before it destroys peace in the Five Nations. Meet Waterdeep’s nefarious beholder crime lord, and accept a dubious offer of employment. Learn the secrets of the shapeshifting malaugrym.
#205 #205 August, 2012 Protect a town from a serial killer’s wrath. Confront a troublesome bear with a hankering for halflings. Fly the unfriendly skies, match wits with a fey thief, and meet a crooked pillar of the planar community.
#204 #204 July, 2012 Survive the rise of the Underdark! Search for a missing wizard in Downshadow. Face the kuo-toa and their dreaded Sea Mother. Steal a sword from a swordwing. Squash some creepy crawlers from the Demonweb.
#203 #203 June, 2012 Anchors aweigh! A ghost kraken haunts the dark depths. A githyanki pirate plies the Astral Sea. Treasures of ancient empires wait to be unearthed. PLUS: Aleaxes, githyanki antipaladins, and other planar perils.
#202 #202 May, 2012 DARK SUN ISSUE! Assault a House Tsalaxa fortress in the desert, bring new life to the Isle of Death, survive the many perils of the Athasian wastes, and defeat the dark defilers of the True.
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