Issue # Date
#189 #189 April, 2011 Explore the vertical streets of Diyun, the Hanging City. Prowl through the mysterious living maze of the Killing Ground. Challenge Morn Bladeclaw for possession of the mighty Scarblade. Learn the shocking truth behind Waterdeep's many civic awards. Steer clear of the Accursed Legion.
#188 #188 March, 2011 The devil comes to collect his due from the captain of an astral ship. Heroes delve into the mystery of Baelard's Legacy at the Library of Highforest. Juiblex oozes off the pages of the Demonomicon. Strangers become friends at the local inn. Secret passwords of Faerun are revealed.
#187 #187 February, 2011 Track down a tree of life in "Beneath the Dust." Venture into the subterranean necropolis of "Andok Sur." Explore the brutal, murky world of the duergar. Add a host of new threats to your Dark Sun campaign. Meet Queen Filfaeril's Blades. And save your game.
#186 #186 January, 2011 Lizardfolk are on a rampage, driven by the Sunken Tower of the Marsh Mystic. Potent runes threaten the Chaos Scar. A shadow descends over the town of Mistwatch. Modrons march. Boss Laughter concocts powerful alchemy. Tulka Deathrattle and Scarlet Jax practice villainy.
#185 #185 December, 2010 Wolves terrorize a town, but there's much more than that going on in "Bark at the Moon." Characters get little sleep in "The Whispering Glade." Visit the court of the Bramble Queen. Explore Q'barra (part 2). Take names, not lives. Learn about the Silent Sail, and save your game.
#184 #184 November, 2010 Ghouls overrun a small town and threaten to do the same to the whole countryside. A singular flying citadel is drifting out of control, and its owner is desperate for aid. The ruling fey of Taer Lian Doresh cast their evil eye upon the mortal world.
#183 #183 October, 2010 The raider lord Yarnath investigates a fragment of a catastrophic artifact in "Revenge of the Marauders." Strange rumors swirl around "The Temple of the Radiant Morn." The lost dwarven citadel of Gauntlgrym opens its doors. And we pull the stuffing from the scarecrow.
#182 #182 September, 2010 Explore the dungeons beneath the fabled Ghost Tower of the Witchlight Fens. Discover some life-altering curses. Gaze into the Dreameart, but take care that it doesn't gaze back. Learn about the dragonshard trade of Q'Barra. And track a pair of rust monsters to Vanguard Tower.
#181 #181 August, 2010 A dune trader believes he knows the location of the fabled Vault of Darom Madar. Villagers need rescuing before they're taken to The Slaver's Stone. Uncover the mystery of the Circle of Fangs. Curses must be lifted, Eminster restrained, and the sea demon's shrine cleansed of evil.
#180 #180 July, 2010 Heroes are caught between two factions battling for control over the Spiral Gate. A goblin warlord long thought dead turns out to be living Down the Goblin Hole. Flying ships clash in the sky of Eberron or your own campaign world. Adventurers investigate the Chaos Scar's mysterious Pillar of Eyes. Plus Dark Sun, Forgotten Realms, and more!
#179 #179 June, 2010 There's a new sheriff in town, and he's not entirely sane. Plus, the difference between a good DM and a great DM is the ability to say, yes. But we're going to let you in on a little secret. Sometimes it is OK to say no.
#178 #178 May, 2010 Adventurers are dropped into a balancing act between villagers, yuan-ti, and a bandit clan that war on each other. Duergar and corrupted elves cause trouble in the Chaos Scar. Balcoth, the groaning king, is examined. Chessenta and Taer Lian Doresh are explored. And the Aquela campaign begins!
#177 #177 April, 2010 Venture into the Demon Wastes of Eberron in search of a fabled artifact at the heart of the Maze of Shattered Souls. Battle a young woman's ancestral nightmares. Pursue adventure and vengeance in the Chaos Scar. Shuffle the Deck of Many Things. Plus Realmslore, Torog, psionics, skill challenges, and more!
#176 #176 March, 2010 Adventurers sprint, climb, and swim across town in a quest for a racer's trophy. The Chaos Scar gets a major boost with two adventures and the details you've been waiting for on the Keep. Geryon, fomorians, and elemental motes are examined. Plus, the Realms, skill challenges, and Greenbrier.
#175 #175 February, 2010 The Scales of War campaign reaches its world-shaking conclusion when heroes confront the Dragon Queen in the heart of her own fortress. A glass forest is discovered in the Chaos Scar. Living spells are investigated, Fairhaven and Ikemmu are explored, and skill challenges and campaign design are demystified.
#174 #174 January, 2010 The Scales of War sees your heroes venturing to the fabled City of Brass on mission that's critical to the war; two expeditions into the Chaos Scar; trips to a Domain of Dread and the elemental chaos; warlock pacts, Forgotten Realms, skill challenges, and the Greenbrier Campaign.
#173 #173 December, 2009 The Scales of War sees your heroes tackling a villain with the best of intentions; our very first D&D Insider solo adventure; sentient crystals and long-lost books plaguing the Chaos Scar; plus more on Fairhaven and mithral dragons.
#172 #172 November, 2009 The Scales of War sends heroes in pursuit of a heavily guarded artifact in "Legacy of Io;" characters tackle organized crime in the town of Barrinsgate; and the Chaos Scar is threatened by giant ants and a gang of halfling cutthroats.
#171 #171 October, 2009 The Scales of War adventure path continues in "Grasp of the Mantled Citadel;" plus Dungeoncraft, Save My Game, and Skill Challenges!
#170 #170 September, 2009 The Scales of War adventure path continues into the epic tier with "Betrayal at Monadhan;" barbarians attack the Moonsea North in "Monument of the Ancients;" we offer guided tours of an aboleth stronghold and the city of Fairhaven; plus Dungeoncraft, Save My Game, and Skill Challenges!
#169 #169 August, 2009 August brings you a Dungeon issue chock-full of bird-themed adventure in Stormcrow Tor and Oasis of the Golden Peacock. Hall of the Snake God and Crown of the Troll King are short adventures worthy of an evening's play, plus the usual DM and campaign advice.
#168 #168 July, 2009 The Scales of War adventure path leads characters to the githyanki city of Tu'narath, where they may find allies, forge a lasting peace, and finally end the githyanki threat. Elsewhere, heroes can strike a blow for freedom by freeing the citizens of Elmhollow from a neogi slaver's Web of Chains.
#167 #167 June, 2009 Take your first steps into (or return to!) the Eberron campaign setting with Heart of the Forbidden Forge. The Scales of War Adventure Path continues in Garaitha's Anvil, in which the PCs can strike a telling blow against a githyanki stronghold and planar nexus -- but will they survive the attempt?
#166 #166 May, 2009 The adventure path leads squarely to the Throne of the Stone-Skinned King, where adventurers square off against a mad fomorian king with a powerful artifact. Storm Tower is your chance to follow in the footsteps of Acquisitions Inc. Are you up to the challenges faced by the folk behind Penny Arcade and PVP?
#165 #165 April, 2009 The Scales of War goes nautical at the island nation of Nefelus; a megalomaniacal dragonborn tries to resurrect the ancient glory of Arkhosia; an invisible evil stalks the halls of the White Lotus Academy of arcane knowledge; plus Skill Challenges, Save My Game, and Dungeoncraft!
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