Previews Archive | 11/28/2013
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Characters 3: Lords of Waterdeep

Welcome to Waterdeep, the City of Splendors!

In Lords of Waterdeep, you are one of the secret rulers of this great city. Through your agents, you recruit adventurers to complete quests and advance your agendas. The Lords all have the safety of their city at heart, but each one is also laying his or her own plans!

Available now on iOS, players can enjoy their Lords of Waterdeep game sessions against the computer, friends or the online community through Playdek's real-time and asynchronous game servers. Through backdoor dealings, mercenaries, and plain old bribery, can you guide the city to become the greatest Lord of Waterdeep?


How to Play

We’ve provided the full downloadable rulebook, in order for you to get a sense of how this game plays out.

Of special concern are the Lord cards. The city of Waterdeep is secretly administered by powerful individuals known as the Lords of Waterdeep. Eleven Lord of Waterdeep cards represent these hidden personalities. Each Lord card grants bonus VP for meeting certain conditions, as described in its rules text.

But who are these Lords? In today’s article, we examine two of these central figures—especially famous for their careers in the Undermountain.

(10 Mbs PDF)

Lords of Waterdeep

The Lords of Waterdeep form a secret council that has ruled the city of Waterdeep for centuries. In public, they are always masked and cloaked to disguise any details that could identify them. They are drawn from all elements of society: merchants, nobles, wizards, and common laborers.

In the Lords of Waterdeep game, these secret masters are represented by cards. The Lords’ identities are kept hidden until the end of the game, when final scoring occurs. Each Lord of Waterdeep has a personal agenda, represented by bonus VP awarded for completing specific objectives.

Last time, we introduced you to two of these Lords: Mirt the Moneylender and Durnan the Wanderer. This time, we introduce three more Lords with connections to Mirt and Durnan.

Piergeiron the Paladinson

Open Lord Piergeiron (male human paladin) is a tall, muscular, handsome man of quiet confidence, poise, and patience. His hair is only slightly graying at the temples, despite his increasing years. The Paladinson speaks so seldom and slowly that he has acquired the nickname (never to his face) of “the Thickskull.” Piergeiron is not stupid, but often pretends to be, to draw others out into admissions they might not make otherwise. The Paladinson is the son of Athar, “the Shining Knight,” who was famed for slaying the great wyrm Kistarianth the Red.

Despite the many challenges of his tenure, Piergeiron has remained above reproach, ably administering the city and ensuring the rule of law. As such, the Paladinson is very safe from those who wish the city to flourish and a frequent target of attack by those who wish Waterdeep ill. Piergeiron dwells in the Palace of Waterdeep, commonly known as Piergeiron’s Palace, ever shadowed by his personal bodyguard.

At the end of the game, you score (4) for each Piety Quest and each Warfare Quest you completed.

Kyriani Agrivar

Kyriani (female half-drow wizard) is the stunningly attractive, gray-eyed daughter of the late wizard Ostus Agrivar. The mischievous Kyriani has come to grips with her dual nature after twice separating into twin aspects of good and evil. When adventuring, Kyriani tucks up her shimmering silver-white hair away from her face, and favors high boots, form-fitting leather armor, and a cape. She prefers expensive, off-the-shoulder floor-length gowns when attending parties or services, or some compromise between these extremes when tending bar at Selûne’s Smile, a tavern she inherited and now lives above.

Although most of Kyriani’s former adventuring companions are in Tethyr, Kyriani still sees them and her half-brother, Priam Agrivar, from time to time. Kyriani chose to remain in Waterdeep, where she has a veritable army of lovers and a lingering loyalty to the city. Kyriani was invited to become a Lord of Waterdeep after her predecessor resigned after requesting that his replacement represent the Fair Folk of Waterdeep; Kyriani was chosen for her ability to span both worlds.

Kyriani also works closely with Khelben Arunsun the Blackstaff on a variety of covert activities.

At the end of the game, you score (4) for each Arcana Quest and each Piety Quest you completed.

Khelben Arunsun the Blackstaff

A grim, inflexible proponent of law and order, Khelben Arunsun (called “the Blackstaff” for his magic staff and several spells that create stafflike effects) is the Lord Mage of Waterdeep and the husband of Laeral Silverhand of the Seven Sisters. Few know of Khelben’s youth in lost Myth Drannor, or even his true age—but many have learned to fear him.

Khelben dresses in nondescript black robes and never appears in public without his black staff. He has a dignified, imposing manner. He prefers to intimate or frighten people rather than revealing his dry sense of humor or his keen, playful intelligence and quick wits. More than one shrewd observer of humankind say they see an old, underlying guilt in the Blackstaff, one that eats away at him—but no one knows (or will say) what this may be.

Khelben acts as the gravely wise, stern tutor who manipulates agents and adventurers he meets by reluctantly dispensing information on a firm “only what you need to know” basis, never volunteering even paltry tidbits. In his words, “A secret isn’t a secret if you tell anyone.”

At the end of the game, you score (4) for each Arcana Quest and each Warfare Quest you completed.

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