Dragon Issue #400

Articles
By Steve Winter
The big 4-0-0. In celebration of Dragon magazine’s 400th issue, members of the R&D staff reflect on past articles that made a lasting impression. Also, the return of Dragonmirth!
By Bill Slavicsek
By Gary Gygax (afterword by Kim Mohan)
D&D isn’t the only game Gary Gygax created. He also invented a chess game that has legions of fans around the world.
By Roger E. Moore (foreword by Mike Mearls)
Presented once more for your laughter and enjoyment: the Jester!
By Ed Greenwood (foreword by Richard Baker)
What does the creator of the Forgotten Realms know about the Nine Hells? Turns out, EVERYTHING!
By Craig Kraus (foreword by Bruce R. Cordell)
Monty Python and the Quest for the Holy Grail proved that dismemberment can be hilarious, but try playing a halfling rogue with no arms.
By Roger E. Moore (foreword by Bart Carroll)
What’s the meanest, toughest monster in the D&D game? If you said “kobold,” then you’ve read this article before.
By Ed Dobrianski (introduced by Peter Lee)
If you build them, they will come. And then they’ll eat your adventuring party.
By R&D Staff
Class Compendium takes a fresh look at the versions of the fighter, rogue, warlord, cleric, and wizard that were originally presented in the 4th Edition Player’s Handbook. In this article, we’ll be proposing some changes and giving you the opportunity to send in your feedback. This month we present the scoundrel rogue.
By Mike Mearls
In support of Player’s Option: Heroes of Shadow and Heroes of the Forgotten Kingdoms, we present a playtest of new hybrid and multiclass options for your heroes.
By Matt James
Embrace the darkness! This article provides a pair of themes for players who would like to add a little darkness to their characters’ backgrounds. In the article, you’ll get access to the student of Evard theme and the Gloomwrought emissary theme.
By Claudio Pozas and Robert J. Schwalb
What does the assassin want for his birthday, and what do you give the necromancer who has everything?
By Mike Mearls
You’ve spoken, and we’ve listened. RPG Group Manager Mike Mearls has put together some new options for the strength cleric from the Player’s Handbook.
By Various Artists
Laughter returns to the pages of Dragon magazine. Get your “funny fix” here.
By Richard Baker
The upcoming Conquest of Nerath boardgame lays out the world as it was in the time of the Empire. The tour of the D&D world continues as we visit the harsh demesne of the Iron Wolf barbarians. This month, we provide a mechanical option for players in the form of the Iron Wolf warrior theme.
By Shelly Mazzanoble
D&D’s “Player-in-Chief” wonders what it’s all about, whether it’s worth it, and why anyone bothers.
By Bart Carroll
Take a trip through past editions of the D&D game, and see how its iconic features have evolved over the decades.
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