Dragon Issue #409
Path to Conquest
By Mike Mearls & Robert J. Schwalb
Introducing the conquest domain for warpriests, complete with new domain powers and features.
By Andrew G. Schneider
Play a Blackstaff apprentice, a clone of Halaster the Mad Mage, or a Masked Lord of Waterdeep.
Roll Dem Bones!
By Dave Chalker
might be the game of choice in your local tavern, but in the back alleys you’re more likely to hear the clatter of dice on cobbles and the howls of rogues and rapscallions. Introducing three new dice games for your D&D campaign.
Talking the Talk
By Alana Abbott
Rumors speak of a secret language among thieves that sounds like gibberish to the untrained ear. For many a sly merchant or fat noble, it’s the last thing they hear before silent daggers prick their flesh.
Confessions of a Full-Time Wizard
By Shelly Mazzanoble
R&D’s “Player-in-Chief” lets loose her inner geek.
Eye on the Realms: The Merendil Gold
By Ed Greenwood
Long after the Merendil family was exiled from Cormyr for attempted regicide, thieves and bandits continue to chase rumors of the gold that was left behind.
Eye on Dark Sun: The Black Blade of Raam
By Rodney Thompson
The Black Blade of Raam plans to kill you. As if life in Athas wasn’t lethal enough!
Eye on Eberron: The Chamber
By Keith Baker
These young dragons believe they have a destiny tied to the Draconic Prophecy... and that makes them dangerous.
Time really does go by when you’re having fun—especially when it’s playing D&D.
This month -- apparently, no one around here likes food.
This month, getting scared is a kick, even when it’s all for pretend.
©1995 - 2014 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved.