Dungeon Issue #203
Editorial: Anchors Aweigh!
By Christopher Perkins
Thinking of running a nautical campaign? How ’bout a nautical campaign on the Astral Sea?
Grasp of Thalarkis
By Craig Campbell
Captain Rukos of the
thought he’d defeated the dread kraken Thalarkis. How wrong he was. A D&D adventure for characters of levels 13–15.
Hunt for the Heretic
By Sterling Hershey
prowls the Astral Sea, stalking treasure hunters and merchants alike. But enough is enough; it’s time for the hunter to become the hunted. A D&D adventure for characters of levels 14–16.
Art of the Ancients
By Matthew J. Hanson
Here’s a host of amazing
to fill the imperial treasuries, lost vaults, crumbling monasteries, and sunken wrecks of your campaign world.
Bestiary: Perils of the Astral Sea
By Michael E. Shea
Between the worlds of the mortals and the dominions of the gods lies the Astral Sea—the stomping grounds of hero-slaying aleaxes, githyanki antipaladins, and other planar threats.
The time has come to say farewell, but not goodbye.
The month, let the real world—past or present—inspire your next adventure.
The Halloween season is here, and we have lots of scary stuff this month to celebrate!
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