News Archive | 11/17/2010
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November News
Bart Carroll

Wednesday, November 15

The latest ImagineFX—the magazine dedicated to fantasy and sci-fi digital art—is out, and it’s a special Dungeons & Dragons issue. Packed with a workshop on creating a D&D scene (with artist Eric Belisle), and a massive feature on D&D art, including interviews with the legendary Larry Elmore, Todd Lockwood, Clyde Caldwell and more, their D&D issue just hit the stands November 16th.

From the ImagineFX site:

The Dungeons and Dragons special edition of ImagineFX comes with a 2011 fantasy and sci-fi art calendar, plus it's free DVD full of tutorial goodies. Within we look at the history of D&D and how it helped to define fantasy art for many, in a 10-page feature filled with some of the greatest D&D art.

Based in the UK, ImagineFX can be found on sale worldwide. Before we go, a few more images from their features:



Monday, November 15

From GeekMom: Write geek-themed poem, win geeky book...

Compose an "Ode to Harry Potter." Dash off the "The Ballad of Gary Gygax." Or perhaps a "World of Warcraft War Chant" speaks more to the muse of your geekery?

Now is the time when geek pride meets the poetic. We're hoping you'll dust off your quill pens to jot down a geek-themed poem and post it on GeekMom. If we choose your poem (there will be five winners), you'll get an autographed, personalized copy of Ethan Gilsdorf's road trip through geek subcultures, Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms, now in paperback.

Among other things, Ethan also a poet. So GeekMom thought it’d be cool to ask you to offer a verse or two. Be it free verse, a limerick, a sonnet, a haiku, or a villanelle or rap --- no matter, as long as it speaks of geekdom, pick the subject that will bring out your best. (No need to rhyme, either.) Just enter your literary masterpieces in the comments section below this Q&A with the author. GeekMom will choose the best five entries by Friday 11/19/10! Good luck, godspeed and geek on!


Thursday, November 11

Character Builder

By now, you’ve probably seen the announcement for the new Character Builder, scheduled for release November 16th. As we’ve stated in the YouTube description, we’re pretty psyched about delivering you the goods, so we thought you’d like an early look at the demo video:

Ravenloft Contest

Just a reminder that the deadline for the Castle Ravenloft Scenario contest is coming up: November 26th. So be sure to send us your scenario by then (you can post them as a .doc, .rtf, .txt, or .pdf file—but not as a .docx file). And best of luck to all those looking to win a copy of Wrath of Ashardalon!


Thursday, November 4

IDW has added Dungeons & Dragons to their online catalog! From their site: Writer John Rogers (Transformers, Blue Beetle) and artist Andrea Di Vito (Thor, Annihilation) spin a tale of high adventure and deep secrets—DUNGEONS & DRAGONS #1 kicks off as Adric Fell leads his band of heroes in a world where civilization has been reduced to a few scattered lights amid a rising tide of shadows.

Plus over at the Comics Bulletin, they’ve posted a review of the first issue (hint: it’s glowing).


Wednesday, November 3

We asked you in a recent contest to Relive the Adventure—and tell us about your memories with the original D&D Basic Set. 3 winners have been chosen, and we’d like to share their memories with you:


Jonathan from Dallas, TX

What else could turn a musty, lonely, basement into a “Gateway to Adventure”?

Dungeons & Dragons. “The Red Box.”

Armed with module, graph paper, minis and dice, the drama slowly unfolded as we encountered strange and menacing creatures called “kobolds,” “bugbears,” and “dire rats.” You’ve Got Mail! meant something to us long before the launch of AOL. A wild party, to us, featured lots of something called “melee.” Our imaginations ran wild as we embellished the descriptions of each room the DM laid out before us. Were there traps? Secret doors? Illusions to dispel? Would we run into a gelatinous cube and be slowly digested into nothingness? Would an illithid eat our brain or make us its thrall? Would we succumb to an owlbear hug and become food for a carrion crawler? Or, gods forbid, would we turn a corner to encounter a red dragon!

Putting fears aside, we became familiar with our familiars and added up our +1s, 2s and 3s. We never took the initiative to learn about initiative, or got aligned around our alignment, but it didn’t matter once we proudly donned our rings and bracers of protection. If it meant having the strength of a giant, we were even willing to wear girdles! But at its core, playing D&D Red Box was, for our group of small town kids, about the value of spending hours on end with close friends and accomplishing great things together.


Joel from Los Angeles, CA

One of the most powerful memories of my childhood was reaching the last page of the Lord of the Rings trilogy and realizing with a sinking feeling that I would never again be able to read the story for the 'first time,' to experience the wonder, excitement, tension and relief of Tolkien's masterpiece.

And then one day, I opened my first Red Box, read the rules and sample adventure, and realized that all of Middle Earth and any other fantasy world I had ever visited was now at my fingertips. I just needed to find some like-minded friends and the Great Story could continue. For the last 30 years or so role-playing games have been an unending source of enjoyment for me. The cooperative play, the use of group imagination, and the surprise and humor of random dice throws have never lost their charm for me.

Long live D&D!


Michael from Plainfield, IN

My friend Andrew discovered the Dungeons & Dragons “red box” at our local toy store and he showed it to us sitting on the picnic tables behind our apartment complex. We were hooked by the end of the first game session. The next day I checked my middle school library to see if they had any Dungeons & Dragons products to check out (something I have since learned is the exception rather than the rule). There was a magenta boxed set, a light blue one and a dozen or so adventure module. They were different than what Andrew had shown me but they held the same great game.

I tried to photocopy the modules because we weren’t allowed to check out that many books, but the librarian stopped me from wasting all that paper and time. Then she did the most amazing thing. She gave everything that she had in the library to me; she even found a few I had missed.

That night my brother and I meticulously worked through the books and created our first characters. I created a noble and proud knight named Borg who traveled the world fighting evil (named after the example character in the book, coming up with names is hard). My brother created a less than noble warrior named Snake (Escape from New York) and the brothers began a long and fruitful adventuring career. By the end of our next gaming session we forced our sister to create a cleric.