ou've got questions—we've got answers! Here's how it works—each week, our Community Manager will be scouring all available sources to find whatever questions you're asking. We'll pick three of them for R&D to answer, whether about the about the making of the game, the technical workings of our DDI studio, or anything else you care to know about... with some caveats.
There are certain business and legal questions we can't answer (for business and legal reasons). And if you have a specific rules question, we'd rather point you to Customer Service, where representatives are ready and waiting to help guide you through the rules of the game. That said, our goal is provide you with as much information we can—in this and other venues.
Will the products coming out later this year have any crunchy bits that 4E players can use, or will it be edition neutral stuff?
We have a good mix of the two, actually. The only edition neutral products we've announced so far are the Menzoberranzan product, and the upcoming book by Ed Greenwood detailing his version of the Forgotten Realms. Heroes of the Elemental Chaos and the Dungeon Survival Handbook are both full of player-oriented content, and books like the upcoming Undermountain product includes a lot of materials for Dungeon Masters.
While Dungeon gives us some adventures, we haven't seen any printed adventures from you guys in quite a while. Why don't you guys put out adventure modules? Also, are there any plans to change this for the future of 4E or the next iteration of D&D?
As you point out, we tend to focus more of our adventure content on Dungeon than in print, I would like to point out that we do have some print adventure content coming out in the Undermountain book later this year.
As for the future of both 4E and the next iteration of D&D, we'd like to find more ways to deliver quality adventure content, but a lot of those plans are still in the early phases of brainstorming and expansion. This is a great opportunity for me to point out that, during the playtesting coming up this year, we'd like the DMs who join in the playtest to be thinking not only about the mechanics that they want and need to run good adventures, but also what kinds of adventure content would serve them best. We're open to evaluating and reevaluating our method of delivering adventure content, and practical examples of how you (the DMs and players in the audience) use our adventures, and what we could do to make them better fit your needs.
I'd like to see more rituals - they haven't really been touched on much since Essentials came out. Are there any plans for more rituals or ritual support in the coming months?
Right now, we don't have any plans for more ritual content in the near future. However, we also really like rituals and think they have a lot of potential, both in the current version of the game and in the next iteration as well. However, while it's easy to design a ritual in a vacuum, rituals are also tricky to create if you want them to see frequent use and also not be game-breaking. We'd love to see some pitches for some rituals-related articles for D&D Insider during the next pitch window.
If you're thinking of creating such an article (or creating rituals for your home campaign), keep in mind that at heroic tier money is pretty tight, so rituals with higher gold costs will rarely be used. Likewise, when creating less expensive rituals, remember how trivial those costs become when you move up a tier or so. I would personally also encourage ritual designers to think about creative themes for rituals that let your party take on a unique theme. For example, a collection of rituals designed around letting your party work as undercover agents deep in an evil empire's territory is far more likely to catch our eye than, say, a new set of rituals focused on item creation.
Rituals are at their best when they let you do something fantastic but also say something about the world. The teleport ritual (and the need for teleportation circles) are great examples of rituals that are as much about world-building as they are about giving players something new to do.
How can I submit a question to the Rule-of-Three?
Instead of a single venue to submit questions, our Community Manager will be selecting questions from our message boards, Twitter feed, and Facebook account. You can also submit questions directly to email@example.com. So, if you'd like to have your question answered in the Rule-of-Three, just continue to participate in our online community—and we may select yours!