Tutorials Archive | 8/26/2009
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Success Along the Adventure Path: 9
Haven of Bitter Glass
Robert Wiese

Scales of War began back in Dungeon Magazine 156 with Rescue at Rivenroar. This adventure, Haven of Bitter Glass, is for 12th level PCs. This article helps you with preparation for this adventure by going over trouble spots and by considering the equipment you’ll need. Suggestions for Dungeons & Dragons miniature figures to use are included with descriptions of how to make the maps using Dungeon Tiles products.

Pitfalls and Trouble Spots

The main difficulty you may run into during this adventure is that the PCs may not collect enough information to move to the final section. Getting from Overlook to the githzerai fortress encounters is obvious, and getting to Sayre is relatively straightforward. But Sayre itself is large and complex, and you have to keep abreast of a lot of information to make it feel like a city. Spend some time prepping the Sayre section, so that you can move from one part to another without constantly looking at the text.

It is possible, if your PCs don’t investigate much, that they won’t get the information they need to prove that Telicanthus is behind the evil doings. They may know and attack him anyway, but without proof they may suffer extreme consequences (which you'll have to add; the text doesn’t tell you what they are). Remember, Telicanthus is a person of good social reputation, so it would be like attacking an innocent nobleman in any other city.

Visualizing the Game: Using Miniatures and Dungeon Tiles

The miniatures are selected from the most recent sets when possible, but occasionally there is a call for an older figure. In some cases you need a lot of the same figure, and in others you might not have the figure suggested. You usually don't need more than eight of the same figure, though. If you don't have enough, or don't want clones on the battlefield, substitute something that looks appropriate to you. That's what a good DM does, and you are (no doubt) a good DM.

The instructions for Dungeon Tiles assume you have access to all sets of the tiles (and I recommend having two or three sets of Dungeon Tiles 1st set and Arcane Corridors). The empty dungeon floor tiles come from the first three sets: Dungeon Tiles, Arcane Corridors, and Hidden Crypts. You'll need a lot of them for these maps, even though you can take apart rooms to make other rooms as the PCs progress. Special tiles have their set source listed. You can get any old figures that you don't have from various online resources or your friendly local gaming shop.


Encounter D1: Repossession Team

Miniature Figures Suggested

  • 2 pact dragons: Young Red Dragon (Dungeons of Dread #9)
  • 2 githyanki lancers: Githyanki Warrior (Dangerous Delves)

Dungeon Tiles

Let’s start with the crew deck. Area C9 is made from (1) 2x4 tile, (1) 1x4 floor tile, and (1) 2x2 floor tile. Area C10 uses (1) 4x4 floor tile and (3) 1x4 floor tiles. Areas C11-C16 are made using (1) 2x8 floor tile for the corridor and (5) 2x2 floor tiles for the rooms. Use (1) 2x4 for the mess area (or a 2x4 table tile if you can find one), and (1) 1x2 and (1) 1x1 for the small section to the back. Area C17 is made from (1) 2x2 and (1) 1x2 tiles. Area C18 is made from (1) 1x4 tile and (1) 2x2 floor tile.

For the Hold, start in C19 using (1) 4x4 and (1) 1x2 tiles for the squares that can be occupied. Area C20 is made from (1) 4x8 tile, (1) 2x4 tile, and (1) 1x4 tile. Area C21 is made from (1) 2x4 and (1) 1x4 tile. Area C22 is made from (1) 1x4 tile and (1) 2x2 tile.

On the Command Deck, Areas C2 and C3 are both made from (1) 2x4 tile, (1) 2x2 tile, and (2) 1x4 tiles on the sides. Area C1 is made using (1) 4x8 tile, (1) 2x4 tile, and (1) 1x4 tile. Then add (2) 1x4 tiles on the sides near C3 to account for the ship getting wider at the back. Areas C6 and C7 are made using (1) 4x4 floor tile and (1) 2x2 floor tile.

Add doors and decorate the ship using 1x2 and 1x1 objects as needed.


Encounter A1: Draconic Champion

Miniature Figures Suggested

Use the one figure for both creatures if you have the githyanki dragon knight.

  • Githyanki Dragon Knight (Blood War #51)
  • or Xirakis, pact dragon: Young Red Dragon (Dungeons of Dread #9), and Thaggriel, githyanki dragonknight: Githyanki Warrior (Dangerous Delves)

Dungeon Tiles

This encounter uses the same layout as the previous encounter.


Encounter A2: Boarding the Sacrifice

In this and later encounters, you may need to use githzerai figures for some githyanki figures.

Miniature Figures Suggested

  • 10 githyanki myrmidons: Githyanki Warrior (Dangerous Delves)
  • 2 githyanki mindslicers: Githzerai Cenobite (Legendary Evils)
  • Captain Iquel: Githzerai Mindmage (Legendary Evils)

Dungeon Tiles

This ship is the same size as the previous one, so the front and rear areas are both made from (1) 2x4 tile, (1) 2x2 tile, and (2) 1x4 tiles on the sides. The center section is made using (1) 4x8 tile, (1) 2x4 tile, and (1) 1x4 tile. Then add (2) 1x4 tiles on the sides near the rear section to account for the ship getting wider at the back. You can also add 1x1 tiles to each side of the back section near the middle section.


Encounter A3: Falling Rock

Miniature Figures Suggested

  • 4 githyanki mindslicers: Githzerai Mindmage (Legendary Evils)
  • 2 githyanki warriors: Githyanki Warrior (Dangerous Delves)
  • 2 githyanki myrmidons: Githzerai Cenobite (Legendary Evils)

Dungeon Tiles

Put down a battle mat. It really helps with all the real estate available in this encounter. On top of that, add the two towers; they are each made from (1) 2x4 and (1) 1x4 tiles. There should be 15 squares between them. Then you have to fill in the rubble. Since you used a battle mat, you can use basic floor tiles for the rubble area. This is easily done, as the main rubble area is 7x15 squares (let’s make it 8x15 to make it easier), made using (1) 8x10 floor tile, (1) 4x8 floor tile, and (2) 1x4 floor tiles. Then to make the fringes, you need (2) 1x2 floor or rubble tiles, (1) 2x4 floor tile, and (1) 2x2 floor tile.


Encounter A4: Side Entrance

Miniature Figures Suggested

  • Githyanki mindslicer: Githzerai Mindmage (Legendary Evils)
  • 4 githyanki warriors: Githyanki Warrior (Dangerous Delves)
  • 8 githyanki myrmidons: Githyanki Fighter (Archfiends #51)
  • 3 githzerai cenobites: Githzerai Cenobite (Legendary Evils)

Dungeon Tiles

Put down a battle mat. For the L-shaped wall area, use (1) 2x4 tile, (1) 1x4 tile, (1) 2x8 tile, and (2) 1x4 tiles. Add 2 single doors. For the other side wall, use (1) 2x8 and (1) 2x4 tile, and (3) 1x4 tiles. Then take the tiles for making the ship in Encounter A2 and add a ship as shown.


Encounter A5: Wall Breach

Miniature Figures Suggested

  • 4 githyanki warriors: Githyanki Warrior (Dangerous Delves)
  • 10 githyanki myrmidons: Githzerai Mindmage (Legendary Evils)
  • 10 githzerai cenobites: Githzerai Cenobite (Legendary Evils)

Dungeon Tiles

Get out a battle mat for the ground area. The L-shaped wall section is made from (1) 2x4 and (1) 1x4 tile, and then (1) 2x8 tile and (2) 1x4 tiles for the longer section. You can add (1) 1x2 and (1) 1x1 to the end if you wish. Place (1) 2x8 tile, (3) 1x4 tiles, (1) 2x4 tile, (1) 2x2 tile, and (1) 1x2 tile to make the wall. Add a single door between the two walls.


Encounter S1: Ambush

Miniature Figures Suggested

  • Brann’ot, githyanki gish: Githzerai Mindmage (Legendary Evils)
  • 2 githyanki warriors: Githyanki Warrior (Dangerous Delves)

Dungeon Tiles

This uses either the Conqueror layout or some general land layout for another encounter.


Encounter P1: Ambush in the Plaza

Miniature Figures Suggested

  • 4 Laughing Shadow streetfighters: Human Rabble (Legendary Evils)
  • 10 Laughing Shadow scrabblers: Human Bandit (Demonweb)

Dungeon Tiles

You can either draw out this map on a battle mat, or we can play a little fast and loose with it. The plaza in the middle is a 9x10 area with a 6x3 area on the west end and a 1x3 part on the east side. You can make that using (1) 8x10 floor tile from set 1, plus (1) 2x4 tile, (1) 2x2 tile, (3) 1x4 tiles, (3) 1x2 tiles, and (1) 1x1 tile. Add (1) 2x2 fountain in the middle. Around that, place roof tiles from Streets of Shadows wherever you want so long as they convey the spirit of the area properly (a cityscape surrounding a public square).


Encounter T2: The Entrance

Miniature Figures Suggested

  • Gluttonous cube: Gelatinous Cube (Desert of Desolation #20)
  • 2 Laughing Shadow streetfighters: Human Rabble (Legendary Evils)
  • 3 Laughing Shadow scrabblers: Human Bandit (Demonweb)

Dungeon Tiles

Start by making the floor level. Use (1) 4x4 floor tile, (1) 2x4 tile, (1) 1x4 tile, and (1) 1x1 tile. This makes an area 5x6 squares. Then stack (4) 1x2 floor tiles and (1) 1x1 floor tile on top of the floor to make the raised platforms. Add a single door, and you’re set!


Encounter T5: Covet House Temple

Miniature Figures Suggested

  • The Filth King: Gravetouched Ghoul (Unhallowed #53)
  • Laughing Shadow groveler: Farmer (Desert of Desolation #11)
  • 2 Laughing Shadow streetfighters: Human Rabble (Legendary Evils)
  • 6 Laughing Shadow scrabblers: Human Bandit (Demonweb)

Dungeon Tiles

Start with the top and bottom parts of this room. Each needs (2) 4x4 45-degree corner pieces from Hidden Crypts (4 total for the room), plus (1) 2x2 and (1) 1x2 floor tile to connect them. Above the bottom section, use (3) 2x4 black pit tiles for the pit (cover the last 1x2 tiles that extend beyond the room). Then add (1) 2x8, (1) 2x2, and 2 1x2 tiles, (2) 1x4, and (1) 1x1 to complete the room. Add (1) double door in the top and then (1) 2x2 and (1) 1x2 floor tiles for the room outside the main room. Add (1) 2x4 grass tile and (1) 1x2 rock or equipment from Streets of Shadows for the hay pile. Then add (2) 1x1 objects as appropriate. There are 1x2 pew tiles in Arcane Corridors that you can place atop the floor tiles. Should the PCs find the secret door, add (1) 2x2 tile and (1) 1x2 tile for the room beyond it, and (1) 1x4 and (1) 1x1 for the passageway.


Encounter T6: The Guardian of Greed

Miniature Figures Suggested

  • Treasure golem: Fen Hydra (Dungeons of Dread #55)

Dungeon Tiles

This uses the same map as Encounter T5.


Encounter T8: Vault of Knowledge

Miniature Figures Suggested

  • 3 archivists: Gravetouched Ghoul (Unhallowed #53)
  • 5 bone scribes: Boneshard Skeleton (Desert of Desolation #39)

Dungeon Tiles

For the middle part of this room, use (1) 4x4 and (1) 2x4 tiles to make the 4x6 area. Then add each corner using (1) 2x2 and (2) 1x2 tiles. The center alcove areas are made from 2x2 floor tiles (6 total). Add a single door in the bottom right. You can use (3) 1x2 planters to make the center slab, or (1) 2x2 and (1) 1x2 statues or crypts.


Encounter U4: Sleeping Githyanki

Miniature Figures Suggested

  • 4 githyanki warriors: Githyanki Warrior (Dangerous Delves)
  • Githyanki mindslicer: Githzerai Mindmage (Legendary Evils)

Dungeon Tiles

The main area for this encounter is 3x6 squares, and is made from (1) 2x4 tile, (1) 1x4 tile, (1) 2x2 tile, and (1) 1x2 tile. Then add (1) 1x4 tile on the top side. Add (1) 2x2 object for the table. The wide passage is made using (2) 2x2 tiles and such 1x1 tiles to fill it out as you think are needed. For the narrow passages, use 1x2 and 1x4 floor tiles to add them in. You don’t need all of them, or them to be as long as shown. If anyone runs down one of these tunnel arms during the encounter, add tiles to finish it.


Encounter U5: Leisure Time

Miniature Figures Suggested

  • 3 githyanki warriors: Githyanki Warrior (Dangerous Delves)
  • Githyanki mindslicer: Githzerai Cenobite (Legendary Evils)
  • Kle’th, githyanki mindslicer: Githzerai Mindmage (Legendary Evils)

Dungeon Tiles

Start in the tunnel with (1) 2x2 and (1) 1x2 floor tiles. Then make a column using (1) 1x4 and (1) 1x1 tiles. To the right of that, place (1) 2x8 tile and (1) 11 at the top right. Next to that, place (1) 8x10 tile with the long side pointing westward. On the east side place (1) 1x4 and (1) 1x1 tiles. On the west side, place (1) 1x2 tile, and then (1) 2x4 and (1) 2x2 tiles. To the right of all that, place (1) 2x8 tile with (1) 1x2 tile on the east and west ends. Finish the right side with (1) 1x4 and (1) 1x2 tile. The small cave is made from (1) 1x1 and (1) 2x2 floor tile. To mark the ruined tower walls, lay a plastic sheet protector over the whole map and draw in the circular walls. Add a double door on top of the sheet protector.


Encounter U10: Inside the Glass

Miniature Figures Suggested

  • 3 githyanki warriors: Githyanki Warrior (Dangerous Delves)
  • Githyanki mindslicer: Githzerai Mindmage (Legendary Evils)

Dungeon Tiles

Start with (1) 8x10 tile oriented longway up and down. To the left add (1) 1x4 tile for the squares to be occupied at the left end of the room. Add (1) 4x8 and (1) 2x4 tiles to the right, and then (1) 2x8 and (1) 1x2 to the right of that (1x2 right bottom). On top of the whole area, add (1) 2x8 and (1) 2x4 floor tiles, and then on top of that add (2) 1x4 tiles for the very top part of the room. On the bottom edge add (3) 2x4 black chasm tiles from Arcane Corridors and Hidden Crypts for the chasm, and use a 1x4 floor tile for the bridge. Use (1) 4x8 floor tile for the area on the other side of the crevice. That should do nicely. Then add a 2x2 object in the bottom right corner of the main chamber.

Use the 1x4 stairs from Hidden Crypts for the stairs up to the platform in the main room. You’ll need two. Place (1) 2x8 floor tile for the bridge, stacking it on top of part of the 1x4 stair tiles. Put single doors where they belong for the entries to the glass spheres. You don’t actually need any tiles for the glass sphere, though you could use spell templates of some kind that represent 30-ft diameter spells for it.


Encounter Z1: Exposing Telicanthus

Miniature Figures Suggested

  • Telicanthus: Githzerai Mindmage (Legendary Evils)
  • Pennel: Assassin (Night Below #27)
  • 2 githyanki mindslicers: Githzerai Cenobite (Legendary Evils)
  • 4 githyanki myrmidons: Githyanki Warrior (Dangerous Delves)

Dungeon Tiles

This encounter has no specific map.


About the Author

Robert Wiese has been playing D&D since 1978 after he watched a game played in the car on the way home from a Boy Scouts camping trip. He was fascinated, so he delved into this strange world of dragons and magic and sourcebooks. Years later, he was hired to edit tournaments for the RPGA Network, and from there he progressed to running the network after his boss was assassinated in the great Christmas purge of 1996. Times were tough, but he persevered and brought the RPGA into a shining new era. Eventually he met a girl who liked to play D&D too, and he left Renton for the warmth and casinos of Reno, Nevada. Now, he works in the Pharmacology department of UNR, where he studies mouse foot muscles and the effects of RF emissions on same, and teaches physics at Truckee Meadows Community College. He spends as much time as possible with his wife Rhonda, son Owen, and daughter Rebecca.