ou've got questions—we've got answers! Here's how it works—each week, our Community Manager will scour all available sources to find whatever questions you're asking. We'll pick three of them for R&D to answer, whether about the making of the game or anything else you care to know about... with some caveats.
There are certain business and legal questions we can't answer (for business and legal reasons). And if you have a specific rules question, we'd rather point you to Customer Service, where representatives are ready and waiting to help guide you through the rules of the game. That said, our goal is provide you with as much information we can—in this and other venues.
How can a mage learn new cantrips after character creation?
Since cantrips are spells, and the mage can add two new spells to his or her spellbook each level, a mage can choose cantrips for these spells. Likewise, the mage could copy a cantrip off of a scroll, if one exists, or out of another wizard’s spellbook. The mage can obtain new cantrips just like he or she gains new spells of 1st level or higher.
Why does multiclassing have ability score requirements?
First, the requirements help encourage character stories that (a) match up to classic archetypes by matching ability score requirements to the typical story of that class and (b) link classes together that should be linked. A paladin/cleric or a paladin/fighter should be a better match than, say, a paladin/wizard because of what we know is true about those classes in the world. That doesn't mean the paladin/wizard shouldn't be possible; it just means that there should be some justification for how such an offbeat character concept comes into being, and we think "having a pretty good Intelligence" is enough of a start in that direction. Second, the requirements ensure basic competence when multiclassing into a new class, which provides a minor bit of protection against accidentally building a character whose ability scores match up poorly with his or her class features. Third, these requirements discourage too much level dipping by making it so that the typical character's statistics usually line up with only a smaller number of classes.
All that said, we're intentionally keeping those ability score requirements relatively low. We have chosen to go this route as opposed to setting strict restrictions on multiclassing because we want to encourage players to be creative while still helping to ensure that multiclass characters don't become too much of a mishmash of archetypes.
Mike mentioned in Legends and & Lore that sorcerer and warlock were back to being full classes instead of mage subclasses; is this true for psions as well?
Right now, psionics are not a priority for our design. Because we have many different ways we could go with the design of psionics, we don't have anything further to announce about psionics at this point.
How can I submit a question to the D&D Next Q&A?
Instead of a single venue to submit questions, our Community Manager will be selecting questions from our message boards, Twitter feed, and Facebook account. You can also submit questions directly to email@example.com. So, if you'd like to have your question answered in the D&D Next Q&A, just continue to participate in our online community—and we may select yours!
Rodney Thompson began freelancing in the RPG industry in 2001 before graduating from the University of Tennessee. In 2007 he joined the Wizards of the Coast staff as the lead designer and developer for the new Star Wars RPG product line. Rodney is the co-designer of Lords of Waterdeep and is currently a designer for Dungeons & Dragons.