By Robert J. Schwalb
The easiest fighter archetype to play is undoubtedly the great weapon fighter. This character uses the biggest weapons and takes the most punishment. Sword-and-board fighters have the better defenses, battleragers can generate their own temporary hit points, and tempest fighters possess enough mobility to escape when the situation gets tough. The great-weapon warrior has to take it on the chin round after round until, as is often the case, he or she drops and starts praying for 20s on death saving throws -- not an ideal option for players who just want their characters to hit the monster and knock it down. Luckily, you can do a few things to avoid the pitfalls common to playing these characters. This is where the War College comes in.
Rain drenched the students. It cut runnels through their filth, mingling with their sweat. Still, they worked, struggling to heft the greatswords. Their captain watched, and his compliments were rare. The captain unfolded his fingers and reached down to pick up a muddy blade from the training field. He inspected it, turning it over in his hands. He rubbed the blade clean. "This," he said, "is not a toy."
Want to view the complete article? Subscribe to D&D Insider.
Your D&DI subscription includes...
|D&D Character Builder
|D&D Adventure Tools
About the Author
Robert J. Schwalb is a freelance game designer with numerous design and development credits to his name. His most recent works include Divine Power, Eberron Player's Guide, Eberron Campaign Guide, Player's Handbook 2, P2 Demon Queen's Enclave, Manual of the Planes, Martial Power, Draconomicon I: Chromatic Dragons, Forgotten Realms Player's Guide, and numerous articles in Dragon and Dungeon magazines. Robert lives in Tennessee with his wife Stacee and his paratrooper battle cats.