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Class Acts: WizardD&D Insider Article
By Peter Lee

This article introduces eight new evoker spells, from levels 1 through 9. Spikes, whirlwinds, cinderfalls, shocking forces, corrosive mists, and scythes of fire will be at your beck and call when these powers are at your fingertips.

Some wizards are masters of precision and subtlety, but not you. You are an evoker. You control arcane power that topples the greatest armies. You strike down your foes with arcane fire and engulf your foes within clouds of corrosive acid, then you strike down those that remain with crackling bolts of lightning. When it is a time of war, you are the wizard the generals call. You are the ultimate force in crowd control.

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    About the Author

    Peter Lee works as a game designer for Wizards of the Coast, where he splits his time between RPG design and leading the design for D&D Miniatures.