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Sword Guard of AstrazalianD&D Insider Article
Class Acts
By Robert J. Schwalb

Astrazalian, the City of Starlight, straddles two worlds. For half the year, this brilliant, shining community rising from the forested hills clings to an emerald isle. When winter’s grasp tightens and the first frost settles across the land, the city fades and returns once more to the Feywild in a swirl of snow and mist. The Sword Guard is the heart of Astrazalian’s armed might and the reason the city has never fallen. The key to the Sword Guard’s success is its perfect marriage of magical talent with deadly fighting techniques.

Who are you to question my honor? What could you know about discipline, duty, or obligation? When my city returns to the blasted land of its founding, I return with it. I face the war once again, while you and the other mortal vermin flee. I have held these white towers against dragons. I have witnessed fomorian horrors crawling across the landscape beneath these very walls.

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    About the Authors

    Robert J. Schwalb is an award-winning game designer who has contributed design to or developed nearly two hundred roleplaying game titles for Dungeons & Dragons, Warhammer Fantasy Roleplay, A Song of Ice and Fire RPG, Star Wars RPG, and the d20 system. Some of his more recent work for Wizards of the Coast can be found in D&D Gamma World: Famine in Far-Go, Dark Sun Campaign Setting, and in Monster Manual 3. Also, he’s a regular contributor to both Dragon and Dungeon magazines. For more information about the author, be sure to check out his website at www.robertjschwalb.com.