By Robert J. Schwalb
Wolfstone’s bards are among the most important people in the stronghold. The warriors look to the bards to restore their courage—to give them hope. The bards recount the heroes’ deeds and shame the craven to action. They are historians and storytellers, but also combatants, fighting shoulder to shoulder with the berserkers and other soldiers. The bards supplement their arcane knowledge with primal evocations. The lands are rich in such magic. Many bards might dabble as druids or shamans, but Wolfstone bards’ ability to successfully weave arcane and primal rites sets them apart from their counterparts in other lands.
Hrethnir pressed his back to the battlements, clutching his sword to his breast, trying not to breathe lest its fog give away his position. He knew if he looked behind him, he’d find an ice-blue eye set in an enormous face, blue skinned, white haired—the hunting frost giant’s visage. Hrethnir had not survived a dozen Wolfstone winters by being reckless.
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About the Author
Robert J. Schwalb is an award-winning game designer who has contributed design to or developed over one hundred roleplaying game titles for Dungeons & Dragons, Warhammer Fantasy Roleplay, A Song of Ice and Fire RPG, Star Wars RPG, and the d20 system. Some of his most recent work for Wizards of the Coast can be found in Monster Manual 3, Player’s Handbook 3, Martial Power 2, and in the pages of both Dragon and Dungeon online. Robert lives in Tennessee.