Channel Divinity: Kord
Champions of Might and Courage
By Matt Sernett
Mortals can serve themselves and honor Kord by being mighty and courageous, or they can squander their lives in weakness and ignominy; it matters not to Kord, who welcomes the brave and strong among his faithful. Those who dedicate themselves to Kord’s worship serve his ideals in a personal way because he promotes self-improvement of physical and psychological strength. When you choose to make a character devoted to Kord, your character should have a reason he or she chose to follow a god that fosters such self-reliance.
The chill wind heralds him with its howling. The darkening sky is his cloak sweeping over the land. His face is the angry thunderhead, and when he speaks, his rumbling voice can be heard for miles. Lightning leaps from his briefest glance, and he lashes the world with rain and beats it with hail. From a throne of storms, Kord looks down upon all and sees too much weakness.
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About the Author
Matt Sernett is a writer and game designer for Wizards of the Coast who splits his time between Dungeons & Dragons and Magic: The Gathering. Recent credits include Player’s Handbook Races: Tieflings, The Plane Above: Secrets of the Astral Sea, and Magic the Gathering: Zendikar. When he’s not making monsters or building worlds, he’s watching bad fantasy movies you don’t realize exist and shouldn’t bother to learn about.