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GnollsD&D Insider Article
The Get of Yeenoghu
By Ari Marmell

Creature Incarnations is back this issue, this time featuring the foul spawn of Yeenoghu. The ravening gnolls pursue their demon prince's agenda almost mindlessly, destroying any and all they encounter. In this article, we introduce several new kinds of gnolls, as well as a new mount used by gnoll tribes everywhere. See some of these gnolls in action in "Den of the Destroyer," Dungeon #160's Scales of War adventure.

Few of the humanoid races, no matter how murderous, are as feared as the bestial, demon-worshiping gnolls. More brutal than bugbears, more vicious than orcs, they are a blight on the land. In the name of their Abyssal lord Yeenoghu and driven by their own predatory instincts, they lay waste to entire communities -- and of all their victims, all their prey, the dead are the luckiest by far.

The gnolls presented in the Monster Manual represent some of the typical members of this terrible race, the warriors you might find at the heart of most gnoll tribes. A great many variants exist, however -- some the result of differing bloodlines and alternate training, while others are touched with the power of the demonic Ruler of Ruin himself. The following gnolls do not represent a specific tribe, but rather are divided into three general categories: the chaos-twisted beast-born, the mighty havoc gnolls, and the so-called "ruin-touched," which have allowed themselves to be subjected to great rituals in Yeenoghu's honor.

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    About the Author

    Ari Marmell has been shirking homework in favor of playing the D&D game since he was nine years old. Thankfully, he now works in the industry, since shirking work for gaming tends to wreak havoc with the bills. He has written for quite a few of the industry's major companies, including White Wolf and, of course, Wizards of the Coast.