Power flows from many sources. For those who study dusty tomes or seek out wrinkled sages, knowledge is power. For those willing to beg upon bended knee, power is a reward. Warlocks walk a straighter path: Power comes from those who possess it, and if you want that power, take it from them. Warlocks receive their arcane abilities through a bargain or ritual. A link with supernatural forces gives each warlock the ability to siphon the power of distant beings. Whether these entities know how the warlock uses their might or if they are somehow weakened of harmed by it matters little. A deal is a deal.
A warlock’s magic is not for the weak of will or weak of heart. You must have the courage of the thief to take the power and the fortitude of the warrior to keep it. Lack either, and you might have to keep the promises you make.
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About the Author
Matthew Sernett is a writer and game designer for Wizards of the Coast who splits his time between Dungeons & Dragons and Magic: The Gathering. Recent credits include Player’s Handbook Races: Tieflings, The Plane Above: Secrets of the Astral Sea, and Magic the Gathering: Zendikar. When he’s not making monsters or building worlds, he’s watching bad fantasy movies you don’t realize exist and shouldn’t bother to learn about.