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StrongholdsD&D Insider Article
Unearthed Arcana
By Robert J. Schwalb

Strongholds have a rich tradition in the Dungeons & Dragons game and are ripe with story opportunities. This article presents a simplified system for building and maintaining strongholds in your campaigns. The options offered here should help you construct a base quickly and easily and give you a benefit commensurate with your investment.

A stronghold is a base of operations, a headquarters, and a safe retreat for your adventurers. It is the place where heroes go between expeditions and therefore isn’t likely to figure prominently in any particular adventure (though it can if the DM creates the right conditions). Furthermore, paragon and epic tier characters spend more time far afield and might find themselves advancing several levels before getting a chance to kick up their feet in front of the hearth at home.

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    About the Author

    Robert J. Schwalb is an award-winning game designer who has contributed design to or developed nearly two hundred roleplaying game titles for Dungeons & Dragons, Warhammer Fantasy Roleplay, A Song of Ice and Fire Roleplaying, Star Wars, and the d20 system. Some of his more recent work for Wizards of the Coast can be found in D&D Gamma World: Famine in Far-Go, Dark Sun Campaign Setting, and in Monster Manual 3. Also, he’s a regular contributor to both Dragon and Dungeon magazines. For more information about the author, be sure to check out his website at www.robertjschwalb.com.