I’m going to have to ask your indulgence.
This month, I celebrated my tenth anniversary of working at Wizards of the Coast. In January of 2000, I moved my family from Berkeley up to the Seattle area and started work as a designer on what we then called the D&D Worlds team. I started working on Monster Compendium: Monsters of Faerûn right away, and I’ve been designing D&D products ever since. I’ve worked on more books than I can easily list, from Monsters of Faerûn to Player’s Handbook Races: Dragonborn. Even the highlights would take a lot of space.
But rather than looking at the highlights of the books I’ve worked on, I thought this would be an interesting opportunity to reflect on the games I’ve run over the course of those ten years. What were the highlights of my bygone campaigns, and what could I draw from them to enhance my (very sporadic right now) Greenbrier campaign?
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About the Author
James Wyatt is the D&D Design Manager for Wizards of the Coast Roleplaying R&D. He was one of the lead designers for 4th Edition D&D and the primary author of the 4th Edition Dungeon Master’s Guide. He was one of the designers of the Eberron Campaign Setting and is the author of several Eberron novels.