Save My Game
by Stephen Radney-MacFarland
Every campaign ends. We hope this occurs in your case after your grand plans have blossomed to fruition, but sometimes real-life obstacles interfere with your plans and you’re forced to end your campaign prematurely. This month we tackle end-of-the-campaign planning and provide tactics for starting all over again.
While much of this advice assumes that you are already running a campaign, some of it is also good for DMs who are planning to run their first campaigns. If you, like me, have the DMing bug—that is, you are entirely hooked on the idea of running long campaigns for the foreseeable future—the majority of the advice is good to keep in the back of your mind even while you are running your first campaign. If you’ve not yet found a group, you might want to skip ahead to “Wrangling a New Crew,” which provides advice on finding the right players for your game.