Dragon Issue #381
Articles
Ampersand
By Bill Slavicsek
Bill writes about big ideas, big packaging, and some Martial Power 2 combat styles.
Editorial: Stepping Out of the Spotlight
By Chris Youngs
In D&D, everyone shares the spotlight, but some get to share it more than others. The important thing is taking turns like polite boys and girls.
Player's Handbook 3 Debut: The Monk
By Rob Heinsoo, Mike Mearls, and Robert J. Schwalb
The monk is complete, and now D&D Insiders can get an exclusive look at the results of all the playtest feedback we’ve received since the class was first showcased last spring.
The Foundling
By Mike Resnick
Fiction returns to Dragon, with a short story by the Hugo- and Nebula-award winning author!
Warlord Essentials
By Robert J. Schwalb
Learn the secrets to building and playing one of the game’s most complex and fascinating leader classes.
Sorcerer Essentials
By Rob Heinsoo
First unleashed in Player’s Handbook 2, get an inside look at building and playing a sorcerer, along with loads of new game support for the class.
Performing the Pact
By Jeff Morgenroth and Arnie Frank
What if your warlock’s pact patron is more than just an afterthought on your character sheet? What if your warlock actually knew the name and goals of the entity who gave him or her this arcane power? Learn about these consequences, and several sample patrons, here!
Warrior Forge Artificer
By Rodney Thompson
A new build for the artificer class is here! This is the first new build for the artificer since the release of the Eberron Player’s Guide.
Class Acts: Wizard
By Mike Mearls
New fey-themed powers for your wizard.
Class Acts: Rogue
By Mike Mearls
New powers for your duelist rogue.
Class Acts: Paladins
By Arthur Wright
New options for paladins of the darker powers.
Class Acts: Invoker
By Ari Marmell
New options for invokers, focused on tapping the power of a long-dead deity.
Power Play: Martial Power
By Ari Marmell
New powers for all the martial classes focused on the use of skills.
Confessions of a Full-Time Wizard
By Shelly Mazzanoble
D&D's "Player-in-Chief" shares more of her wisdom and insight.
Winning Races: Halflings
By Logan Bonner
New options for halfling wanderers.
Winning Races: Tieflings
By Mike Mearls
The secrets of Bael Turath revealed, in the form of new feats for tieflings of all kinds.
Channel Divinity: Melora
By Matthew Sernett
New magic items for worshipers of Melora.
Channel Divinity: Torm
By Erik Scott de Bie and Eytan Bernstein
New options for members of the Champions of Order, a society devoted to the Realms god of justice.
Know Your Role: Defender
By Matthew Sernett
New magic items for defenders of all stripes.
Guilds & Groups: The Honest Few
By Robert J. Schwalb
This thieves’ guild out of Fallcrest is on the upswing. And being a member has its perks.
RPGA Report
By Chris Tulach
The Living FR campaign is in full swing. Learn more about how to get involved!
D&D Alumni
By Bart Carroll and Steve Winter
A look back at D&D through past editions.
Design & Development
By R&D Staff
Another behind-the-scenes look at the creation of the D&D game.
Recent Issues
Issue #423
Dungeons have a primal allure to the inveterate adventurer in all of us. This month, discover the masters of the alluring dungeons, rare Underdark poisons, and the ecology of the gargoyle. Plus, the Inn of the Welcome Wench!
Issue #422
"Dying is easy; comedy is hard." Those words weren't penned for roleplayers, but they could have been. This month: satyrs, tinker gnomes, and unique character backgrounds!
Issue #421
Make multiclass characters in a whole new way. Face the cold wrath of Cryonax, the Evil Elemental Prince of Cold. Release the mephits! PLUS: Draconian character options and magic items of Krynn.
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