Dragon Issue #398

Articles
By Steve Winter
By Rodney Thompson (Updated 4/28/11)
In Heroes of Shadow, both the assassin and the vampire have the ability to use ki focuses. Here are six new ones that they'll want to check out.
By R&D Staff
Class Compendium takes a fresh look at the versions of the fighter, cleric, rogue, warlord, and wizard that were originally presented in the 4th Edition Player's Handbook. This is where you'll see the most current updates to many powers, features, and feats for these classes. This month we present the weaponmaster!
By R&D Staff
Beyond the abilities that a character has from his or her class and basic nature, every adventurer has distinctive talents, or feats, that further set him or her apart from the common folk. Here's the revamped selection of core feats in a special installment of Class Compendium.
By Ken Hart
The core deities of D&D fill their roles exceptionally well, but that's not always the case with divine beings from swords-and-sorcery worlds. Sometimes, mythological gods are dark, jealous, petty, and uncaring. Some are simple pretenders to divinity or even unfathomable, alien beings beyond human imagining.
By Craig Campbell
The faithful of Avandra see the cosmos in fairly simple terms. They see themselves walking along a road that began in history and leads ever-forward to myriad possibilities. They call this road the Ever-Forking Path.
By L. Richard Baker
The upcoming Conquest of Nerath boardgame lays out the world as it was in the time of the Empire. "Nerathi Legends" takes you on a tour of that world. We begin with Sarthel, City of Silver.
By Steve Winter
This month, Dungeon makes a concerted effort to lure characters into games of chance. As any gambler will tell you, it's best to know the rules before throwing the dice (or drawing the cards).
By Chris Sims
You need a ritual to accomplish something specific, but you're not sure which one will get the job done or even whether such a ritual exists. This guide will help you to find what you're looking for.
By Shelly Mazzanoble
D&D's "Player-in-Chief" wonders what it's all about, whether it's worth it, and why anyone bothers.
By Bart Carroll
Take a trip through past editions of the D&D game, and see how its iconic features have evolved over the decades.
Recent Issues
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Time really does go by when you’re having fun—especially when it’s playing D&D.
Issue #429
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This month, getting scared is a kick, even when it’s all for pretend.
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