By R&D Staff
Class Compendium takes a fresh look at the versions of the fighter, cleric, rogue, warlord, and wizard that were originally presented in the 4th Edition Player's Handbook. This is where you'll see the most current updates to many powers, features, and feats for these classes. This month we present the weaponmaster!
By R&D Staff
Beyond the abilities that a character has from his or her class and basic nature, every adventurer has distinctive talents, or feats, that further set him or her apart from the common folk. Here's the revamped selection of core feats in a special installment of Class Compendium.
By Ken Hart
The core deities of D&D fill their roles exceptionally well, but that's not always the case with divine beings from swords-and-sorcery worlds. Sometimes, mythological gods are dark, jealous, petty, and uncaring. Some are simple pretenders to divinity or even unfathomable, alien beings beyond human imagining.
By Craig Campbell
The faithful of Avandra see the cosmos in fairly simple terms. They see themselves walking along a road that began in history and leads ever-forward to myriad possibilities. They call this road the Ever-Forking Path.
When you look at a dragon, you instantly see its size and power. What you don’t see but should be equally frightened of is its dark, inscrutable intelligence. This month, meet the avalanche dragon and the typhoon dragon, the dragon that never died -- plus, earning achievements, and Martek and the Desert of Desolation!
Dungeons have a primal allure to the inveterate adventurer in all of us. This month, discover the masters of the alluring dungeons, rare Underdark poisons, and the ecology of the gargoyle. Plus, the Inn of the Welcome Wench!
"Dying is easy; comedy is hard." Those words weren't penned for roleplayers, but they could have been. This month: satyrs, tinker gnomes, and unique character backgrounds!