Dungeon Issue #203
Articles
By Christopher Perkins
Thinking of running a nautical campaign? How ’bout a nautical campaign on the Astral Sea?
By Craig Campbell
Captain Rukos of the Zephyr thought he’d defeated the dread kraken Thalarkis. How wrong he was. A D&D adventure for characters of levels 13–15.
By Sterling Hershey
The Etherean Heretic prowls the Astral Sea, stalking treasure hunters and merchants alike. But enough is enough; it’s time for the hunter to become the hunted. A D&D adventure for characters of levels 14–16.
By Matthew J. Hanson
Here’s a host of amazing objets d’art to fill the imperial treasuries, lost vaults, crumbling monasteries, and sunken wrecks of your campaign world.
By Michael E. Shea
Between the worlds of the mortals and the dominions of the gods lies the Astral Sea—the stomping grounds of hero-slaying aleaxes, githyanki antipaladins, and other planar threats.
Recent Issues
Issue #215
This month, a dead pharaoh’s pyramid is slowly making its way across the desert to its new home. Plus, the Slave Lords are dead, yet one survives! Journey to a remote monastery to end the vile threat once and for all.
Issue #214
This month, we get to explore one of the first D&D dungeons ever created and experience it in a whole new light: featuring the Dungeon! Fantasy Board Game. Plus, the Elder Elemental Eye!
Issue #213
I hope you like owlbears, pirates, and deathtraps, 'cause this issue's full of them! This month in Dungeon: Storm the island stronghold of the dread pirate Braxis. Race your owlbear over the mountain. And survive the Tomb of Horrors!
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