ReConstructed

Commanding the Planes

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The letter A!uthor's Note to the Reader: I am not involved with Magic's creative team. All of the story and how magic works below is completely non-canonical in the Magic Multiverse and just serves as a unique way to feature everything this week has to offer.

Enjoy!

Gavin (@GavinVerhey)




Breeeeee! Breeeeee! Breeeeee!

Curses! I knew this was too easy!

I should have expected some kind of magic alarm on the more powerful scrolls! I was told there wouldn't be any problem, but then again, bad information was plentiful in my... industry.

Note to self: stop trusting my employers.

Looking toward the stained glass windows I glanced around for an alternative exit. The pinks and oranges bouncing off them make for blinding colors on this mostly desolate plane. They're almost enough to distract you from the acid rainstorms brewing outside.

Right, the rainstorms.

There's always a chance there might be a period of calm weather outside... but betting against acid rain is not a gamble many people have had success with.

Secrets of the Dead | Art by Karl Kopinski

I swiveled my head back toward the wooden door I came through. It was only a matter of seconds until some sort of guardian arrives. I was sure they were only expecting to find a renegade student, not a Planeswalker... but still, having ten of the Academy's best-trained wizards standing across from you with their arms raised is not my idea of a successful burglary.

CRASH!

As expected, the door sprung open. But less expected was who was behind it. Instead of an entire wizardly army, it was just one man, cloaked in raven black with distinguishable white markings on his face, his hair a light blond that trailed off into a dark shade of red at the tips. His right hand was covered by a silver gauntlet, pulsing red with magic.

"I knew these would attract another Planeswalker eventually," he said.

Another!?

If I was indeed fighting another Planeswalker, I was going to need some ammunition.

I tried to summon Stoneforge Mystic and clenched my fist in frustration—nothing happened except the scroll I had pilfered began to glow. I had heard of this before—scrolls that only allowed you to channel your mana to cast spells written on them. It's an aid for mages—but a terrible curse for Planeswalkers.

Opening the scroll, I quickly tried to memorize some of its contents. That might be one of my few chances to. Luck was on my side—it was a long list of creatures and spells. Hopefully it would give me some options to fight with.

Inferno Trap | Art by Philip Straub

I looked back up. A spinning red cloud swirled my way, its ends crackling with fire. A corner of the cloud knocked into one of the shelves full of scrolls, instantly igniting the wood frame. The flames licked the scrolls, which kindled the blaze further. Fire leapt from one end of each scroll to the shelf it was on, and then to the next scroll. In moments the entire room would be ablaze.

Time to go.

The air around me dissipated as I vanished, the scroll's contents running through my mind:

Jon Palmer's Maelstrom Wanderer Commander
Commander – Maelstrom Wanderer

Main Deck

100 cards

Cascade Bluffs
Command Tower
Fire-Lit Thicket
Flooded Grove
Forest
Fungal Reaches
Halimar Depths
Haunted Fengraf
Hinterland Harbor
Island
Izzet Boilerworks
Kessig Wolf Run
Lonely Sandbar
Misty Rainforest
Mountain
Reflecting Pool
Scalding Tarn
Shimmering Grotto
Shivan Reef
Simic Growth Chamber
Skarrg, the Rage Pits
Spinerock Knoll
Stomping Ground
Sulfur Falls
Tectonic Edge
Temple of the False God
Tree of Tales
Vivid Crag
Yavimaya Coast

39 lands

Acidic Slime
Burning-Tree Shaman
Chancellor of the Spires
Clone
Coiling Oracle
Conquering Manticore
Consecrated Sphinx
Deadwood Treefolk
Eternal Witness
Frost Titan
Inferno Titan
Intet, the Dreamer
Maelstrom Wanderer
Magmatic Force
Niv-Mizzet, the Firemind
Pelakka Wurm
Phyrexian Ingester
Riftwing Cloudskate
Simic Sky Swallower
Spearbreaker Behemoth
Sphinx of Uthuun
Trinket Mage
Trygon Predator
Venser, Shaper Savant
Wonder

25 creatures

Acquire
Birthing Pod
Blasphemous Act
Brainstorm
Chaos Warp
Cultivate
Darksteel Ingot
Darksteel Plate
Devastation Tide
Evacuation
Fact or Fiction
Grab the Reins
Harrow
Heat Shimmer
Hull Breach
Jokulhaups
Kodama's Reach
Krosan Grip
Leyline of Anticipation
Long-Term Plans
Loxodon Warhammer
Mystical Tutor
Ponder
Proteus Staff
Relic of Progenitus
Rhystic Study
Rite of Replication
Sensei's Divining Top
Snow-Covered Island
Sol Ring
Spelljack
Sunken Hope
Swiftfoot Boots
Sylvan Library
Time Spiral

35 other spells

Garruk Wildspeaker

1 planeswalker






I picked myself up off the ground and took in my surroundings. Murasa. Zendikar. I had been here before. It was certainly not the same as it was before the Eldrazi invaded, although life still found plenty of ways to teem.

My foe appeared, hot on the scent of my trail and giving me little time to collect myself. He was looking to pick a fight.

I supposed I could be kind enough to oblige.

The scroll I had been sent for unsurprisingly contained several powerful spells. Mages don't tend to hire Planeswalkers to find a scroll unless it is worth its weight in dragon's blood. The problem with powerful spells is that I was going to need to form enough mana bonds to cast them—and the long list of spells was woefully short on ways to quickly form additional mana bonds!

Recross the Paths | Art by Greg Hildebrandt

Normally, I would reach into my robe and grip my collection of Ravnica signets and a Mind Stone. Those could greatly improve my access to mana, but the list didn't contain any of them. For a low cost early in any battle, they can ensure you can draw upon the right colors of magic while helping you cast more powerful spells.

Recross the Paths was a trick I picked up from the elves of Lorwyn—while overly gaudy and formal, if you can stand to sit through their ornate ceremonies you can learn quite a bit. Recross is a unique spell in that it can potentially help you form mana bonds multiple times, or even with more far-flung lands than normal.

Speaking of elves, the elves of Zendikar know a thing or two about mana as well. The various Oracles of Mul Daya are invaluable: their ability to see into the future of your mana bonds and aid you with accessing them not only provides you with more mana, but also clears up the future so you can focus on spellcasting.

Oracle of Mul Daya | Art by Vance Kovacs

Any good nature mage should know how to coax the land into forming Explosive Vegetation. It accelerates your spellcasting ability quickly, allowing you to overpower any other Planeswalkers you might encounter.

Speaking of explosive vegetation, Murasa has quite a bit of that going on itself thanks to its mana-rich atmosphere. While I was busy making mana bonds using spells, my foe summoned a Vampire Nighthawk. The Nighthawk glowed green, and I could tell Murasa was providing my opponent with more sources of mana.

If I didn't leave here soon, I'd be overwhelmed by my opponent's massive mana production. Not to mention, if we continued battling for long enough and caused a ruckus in Murasa, it was only a matter of time before Kozilek showed up. That was no place to stay at all.

I focused, trying to planeswalk away—and quickly found the Nighthawk on me, its teeth struggling for my neck! I fought back, pushing it off—but the damage was done, as its strength sent me hurtling to the ground. It would be back for more soon.

Okay, now seriously, it's time to go.

Vampire Nighthawk | Art by Jason Chan

I ran down the scroll's contents in my mind and stopped the Nighthawk right in its tracks with a Clone of itself. I bought myself a little bit of time—this was my window to leave! I focused, dragging my Clone along with me, and began to drop through the planes yet again.



I reached out, choosing a plane seemingly at random.

This is going to have to work.

I appeared, dropping down on my knees from the rough travel. The sound of galloping horses startled my senses as my eyes surveyed the surroundings. Two sides were busy fighting in the foothills, and hundreds of corpses lay below. This was nowhere I recognized. Where was I? Alara? Kamigawa? Rabiah?

No, something about that place seemed familiar... I might have heard stories of the plane in whispers. Stories about an endless war between rival warrior hordes; a place that should be avoided unless you want to take sides in a perpetual fight that has lasted generations. The stories speak of a plane named Mongseng.

Amid the galloping I heard an all-too-familiar sound: the displacement of air that accompanies planeswalking. My dark-cloaked enemy refused to give up pursuit.

"Hand over the scroll and I'll only imprison you," my opponent said, knowing he had the upper hand.

That wasn't an option. I took the opportunity to try and learn more about who exactly I was facing. "You aim to protect the scrolls, yet you were willing to torch the entire library. Sounds to me like you're doing a pretty poor job."

"I don't protect the scrolls. I protect the scroll," my enemy continued, gesturing toward me. He continued, "Not interested in turning it over? Fine."

Kharasha Foothills | Art by Trevor Claxton

The mysterious figure sent his Vampire Nighthawk into the fray, tussling with my Cloned Nighthawk. But it was something else he summoned that drew my attention: a creature so graceful, war-driven, and adorned that could only be described as a general: Kaalia of the Vast.

I wish I had some easy way to get rid of it at hand. A huge gap in the array of the scroll's spells are methods to outright defeat creatures. There are several powerful creatures, but few ways to deal with major threats from the opposition.

As someone perfectly okay with a little "reappropiation," learning how to both inspire Treachery and how to commit Blatant Thievery via spellcasting has proven quite effective. Everybody has a price, and I wished I had access to that option then. Speaking of stealing, while we're on the topic, a little Bribery never hurt anyone.

When you can't steal, sometimes you just want to run away and buy time. Erratic Portal and Crystal Shard both accomplish this goal, unsummoning other creatures. On some occasions, it might even be correct to continually unsummon your own powerful creatures to protect them from your opponent... or even reuse their unique talents! Eternal Witness, Sphinx of Uthuun, and Maelstrom Wanderer are all worth returning to the Æther to use once again.

Speaking of reusing a creature over and over again, summoning one of Mirrodin's Duplicants is a fantastic way to remove enemies. In conjunction with Crystal Shard, I would be able to lock down the hopes of any creatures other Planeswalkers summon. Of course, I also hear Mirrodin isn't a very pleasant place these days—I have been trying to stay away.

Kaalia swooped in toward me, staff crackling. I shut my eyes as a blinding burst of lightning shot toward the skies—and things didn't look much better upon opening them. The legendary Ryusei, the Falling Star was headed my direction! I dived to the right to avoid the dragon's gigantic mouth, but its huge body shoved me right into the cliffside.

Nails deposited in the ground by roughshod horses scattered as I impacted the jagged terrain. Both sides of the Mongseng war below began to run back toward their capitals, taking a moment of reprieve as Ryusei circled around to come toward me once more.

I racked my brain for options as Ryusei drew closer, its stream of fire burning the clouds in its path. It was time to fight fire with frost—perhaps Frost Titan would help.

Frost Titan | Art by Mike Bierek

Usually I would prefer other titans to frost. Primeval Titan's ability to significantly increase your mana bonds is unbelievable, and it certainly feels missing from this scroll. But, in that situation, Frost Titan will do quite well.

The Titan appeared, freezing Ryusei midair. The soldiers remaining below cheered as the dragon stopped in place—but their celebration was short lived.

While this was my first time here, the other Planeswalker seemed to know the area much better. He channeled his mana, focusing on the land around him...

And then, there was nothing but a relentless ringing in my ears; the endless sound of drums, repeated over and over again. Ryusei exploded in a gargantuan blast, casting fire down upon the foothills like crisp, brown leaves falling from a tree. The skin on my Frost Titan burst open from the blast, a mixture of ice and water leaking out into lumpy puddles.

I'm sure that was not the worst those foothills had seen. Soon, the land would recover and the war would continue. But at that moment in time, we were trapped in an inferno.

The fires raced toward me and I needed to tap into my planeswalking ability once more. But first, I had to get to the Blind Eternities. As I reached for them, it became apparent something was wrong. Some kind of phenomenon was occurring.

Reality was being shaped anew.

I could feel my imagination tapping into the sky, creating something out of nothing.

The flames of the fire tempered at the freshly materialized Conquering Manticore's wingbeat. The Manticore roared, stealing Kaalia's mind away from my foe. Both of them soared toward the enemy Planeswalker, and Kaalia's staff once again crackled—only this time the lightning summoning was in my favor. The genius Niv-Mizzet answered her call, descending right at my enemy.

Reality Shaping | Art by Dan Scott

Now! This is my opening!

I focused all of my mana on one thought: Maelstrom Wanderer. The elemental appeared through a gaping portal in front of me, bringing Inferno Titan and Simic Sky Swallower along in its wake. The mighty creatures converged on the human speck in the distance.

That should keep him busy for long enough to keep him off my trail.

Before I could see the carnage, I snapped back, trying to shift between planes again—successfully this time.

Planeswalking takes a lot of energy out of you. Earlier, it felt like opening a window. Now, it felt like squeezing through a crack between the window and the windowsill. I was spent.

I focused, navigating through the eternities toward my target. It was time to head back to collect my reward at Aretopolis.



Aretopolis—the scholar's refuge of Kephalai. Here, mages gather to study magic in peace... well, mostly in peace. They certainly aren't above making deals with Planeswalkers from time to time.

I trod toward my destination and handed off the scroll to my client. No explanation. No questioning the blood on my arm. Just another on-time delivery.

As for me, I survived. But, like any perfectionist, my mind kept running through how I would improve the spells on that scroll for next time around.

Aretopolis | Art by Christopher Moeller

With only space for a hundred spells on the scroll, how do you even begin to choose?

I thought back to the fight on Murasa. Additional mana-bond acceleration would be crucial, even though there's a chance Maelstrom Wanderer might drag them through and have them be disappointing. All of the pieces I mentioned would definitely move in.

And the ways to deal with creatures—yeah, the scroll was a bit short on those too. There's plenty to add. But what would go off the list?

Some of the creatures weren't necessary with so many good options already available to cast. I wanted to narrow those down to the best larger creatures. If I get to the point where I can cast Maelstrom Wanderer, I should be in fantastic shape to win the duel anyway.

Some creatures, like Burning-Tree Shaman, aren't very strong overall. (Not to mention it would singe me if I had already conjured up a Sensei's Divining Top or Crystal Shard!) Some of the larger creatures would have to be taken off to make room for all of the extra mana-bonding spells.

Additionally, some of the spells and artifacts would need to be taken off the scroll, both for mana-bonding spells and new artifacts, and to make room for more ways to fight creatures one-on-one. You just want to ensure you can stay alive until you get to Maelstrom Wanderer and can continually reuse it, so items like Darksteel Plate would tend to be a little extraneous.

Additionally, after adding mana-bond acceleration to the scroll, that brings the number of weak spells Maelstrom Wanderer might bring along with it out of the Maelstrom to a higher number than ideal. The next entries to get replaced on the list are some of the weaker spells.

In the end, I would go with a scroll that looked something like this:

Gavin Verhey's "...Then Do it Again"
Commander – Maelstrom Wanderer

Main Deck

100 cards

Cascade Bluffs
Command Tower
Fire-Lit Thicket
Flooded Grove
Forest
Fungal Reaches
Halimar Depths
Haunted Fengraf
Hinterland Harbor
Island
Izzet Boilerworks
Kessig Wolf Run
Lonely Sandbar
Misty Rainforest
Mountain
Raging Ravine
Reflecting Pool
Scalding Tarn
Shivan Reef
Simic Growth Chamber
Skarrg, the Rage Pits
Spinerock Knoll
Stomping Ground
Sulfur Falls
Tectonic Edge
Temple of the False God
Tree of Tales
Vivid Crag
Yavimaya Coast

39 lands

Acidic Slime
Chancellor of the Spires
Clone
Coiling Oracle
Conquering Manticore
Consecrated Sphinx
Deadwood Treefolk
Duplicant
Eternal Witness
Frost Titan
Inferno Titan
Intet, the Dreamer
Maelstrom Wanderer
Magmatic Force
Niv-Mizzet, the Firemind
Oracle of Mul Daya
Phyrexian Ingester
Primeval Titan
Simic Sky Swallower
Sphinx of Uthuun
Trinket Mage
Venser, Shaper Savant

22 creatures

Acquire
Birthing Pod
Blasphemous Act
Blatant Thievery
Brainstorm
Bribery
Chaos Warp
Crystal Shard
Cultivate
Darksteel Ingot
Devastation Tide
Erratic Portal
Explosive Vegetation
Fact or Fiction
Gruul Signet
Harrow
Hull Breach
Izzet Signet
Kodama's Reach
Krosan Grip
Mind Stone
Mind Stone
Mystical Tutor
Ponder
Proteus Staff
Recross the Paths
Relic of Progenitus
Rhystic Study
Rite of Replication
Sensei's Divining Top
Simic Signet
Snow-Covered Island
Sol Ring
Sunken Hope
Swiftfoot Boots
Sylvan Library
Time Spiral
Treachery

38 other spells

Garruk Wildspeaker

1 planeswalker





I have seen similar scrolls in my travels and kept mental archives of the most interesting ones. After having to use this one, my mind runs back through, recounting some of the ones I've seen in the past.

Phillip Konkle's Thraximundar Commander
Commander – Thraximundar

Main Deck

100 cards

Commander
Akoum Refuge
Cascade Bluffs
Command Tower
Creeping Tar Pit
Crumbling Necropolis
Darkslick Shores
Darkwater Catacombs
Dimir Aqueduct
Dragonskull Summit
Drowned Catacomb
Evolving Wilds
Graven Cairns
Island
Izzet Boilerworks
Jwar Isle Refuge
Lavaclaw Reaches
Mountain
Rakdos Carnarium
Reflecting Pool
River of Tears
Shivan Reef
Steam Vents
Sulfur Falls
Sulfurous Springs
Sunken Ruins
Swamp
Temple of the False God
Terramorphic Expanse
Underground River
Vivid Crag
Vivid Creek
Vivid Marsh
Watery Grave

41 lands

Aeon Chronicler
Barbed Shocker
Consecrated Sphinx
Dimir House Guard
Dimir Infiltrator
Dragon Mage
Drift of Phantasms
Ethereal Usher
Jace's Archivist
Lore Broker
Magus of the Jar
Netherborn Phalanx
Psychosis Crawler
Sangromancer
Shocker
Thraximundar
Viseling
Whirlpool Warrior

18 creatures

Anvil of Bogardan
Arcane Denial
Black Sun's Zenith
Bloodchief Ascension
Brainspoil
Burning Inquiry
Cerebral Vortex
Clutch of the Undercity
Damnation
Darksteel Ingot
Demonic Tutor
Dimir Machinations
Dimir Signet
Ebony Owl Netsuke
Evacuation
Font of Mythos
Howling Mine
Incendiary Command
Izzet Signet
Liliana's Caress
Megrim
Memory Jar
Molten Psyche
Muddle the Mixture
Perplex
Phyrexian Tyranny
Rakdos Signet
Shred Memory
Spiteful Visions
Teferi's Puzzle Box
Temple Bell
Time Reversal
Time Spiral
Underworld Dreams
Urza's Guilt
Wheel of Fate
Wheel of Fortune
Windfall
Winds of Change

39 other spells

Chandra Ablaze
Jace Beleren

2 planeswalkers

Thraximundar


Oren R. S. Meyer's Rasputin Dreamweaver Commander
Commander – Rasputin Dreamweaver

Main Deck

101 cards

Commander
Academy Ruins
Adarkar Wastes
Celestial Colonnade
Cephalid Coliseum
Command Tower
Flagstones of Trokair
Glacial Fortress
Halimar Depths
12  Island
Lonely Sandbar
Mistveil Plains
Mystic Gate
Plains
Reliquary Tower
Riptide Laboratory
Seachrome Coast
Secluded Steppe
Sejiri Refuge
Strip Mine
Temple of the False God

39 lands

Azorius Guildmage
Body Double
Consecrated Sphinx
Deadeye Navigator
Draining Whelk
Duplicant
Flickerwisp
Galepowder Mage
Gilded Drake
Glen Elendra Archmage
Glimmerpoint Stag
Karmic Guide
Kederekt Leviathan
Kozilek, Butcher of Truth
Mangara of Corondor
Mistmeadow Witch
Mnemonic Wall
Mulldrifter
Rasputin Dreamweaver
Rasputin Dreamweaver
Reveillark
Solemn Simulacrum
Sower of Temptation
Sun Titan
Sundering Titan
Teferi, Mage of Zhalfir
Tidespout Tyrant
Trinket Mage
Ulamog, the Infinite Gyre
Venser, Shaper Savant

30 creatures

Austere Command
Blasting Station
Capsize
Coalition Relic
Conjurer's Closet
Counterspell
Cryptic Command
Crystal Shard
Dismantling Blow
Enlightened Tutor
Equilibrium
Everflowing Chalice
Fabricate
Flickerform
Future Sight
Ghostway
Momentary Blink
Muddle the Mixture
Mystical Tutor
Nim Deathmantle
Path to Exile
Rite of Replication
Rout
Sensei's Divining Top
Sol Ring
Spell Crumple
Spine of Ish Sah
Stifle
Swords to Plowshares
Time Stretch
Vanish into Memory

31 other spells

Venser, the Sojourner

1 planeswalker

Rasputin Dreamweaver


Mark Wischkaemper's Sheoldred Commander
Commander – Sheoldred, Whispering One


Anonymous's History Lesson
Commander – Sliver Queen

Main Deck

100 cards

Commander
Ancient Den
Clifftop Retreat
Command Tower
Dragonskull Summit
Drowned Catacomb
Faerie Conclave
Forbidding Watchtower
Forest
Ghitu Encampment
Glacial Fortress
Great Furnace
Hinterland Harbor
Island
Isolated Chapel
Mountain
Plains
Reflecting Pool
Rootbound Crag
Seat of the Synod
Spawning Pool
Sulfur Falls
Sunpetal Grove
Swamp
Temple of the False God
Tree of Tales
Treetop Village
Treva's Ruins
Urborg, Tomb of Yawgmoth
Urza's Mine
Urza's Power Plant
Urza's Tower
Vault of Whispers
Woodland Cemetery

37 lands

Akroma, Angel of Wrath
Ashling the Pilgrim
Avacyn, Angel of Hope
Captain Sisay
Drana, Kalastria Bloodchief
Geist of Saint Traft
Ghave, Guru of Spores
Glissa, the Traitor
Iona, Shield of Emeria
Jeska, Warrior Adept
Jhoira of the Ghitu
Melira, Sylvok Outcast
Mikaeus, the Lunarch
Oona, Queen of the Fae
Phage the Untouchable
Rafiq of the Many
Rhys the Redeemed
Sheoldred, Whispering One
Sisters of Stone Death
Sliver Queen
Squee, Goblin Nabob
Thrun, the Last Troll
Treva, the Renewer
Tuktuk the Explorer
Ulamog, the Infinite Gyre

25 creatures

Akroma's Memorial
Austere Command
Contagion Clasp
Day of Judgment
Defense of the Heart
Demonic Tutor
Evacuation
Grimoire of the Dead
Krosan Grip
Legacy Weapon
Lightning Greaves
Night's Whisper
Notorious Throng
Praetor's Grasp
Predator, Flagship
Reanimate
Rings of Brighthearth
Sensei's Divining Top
Skyship Weatherlight
Sol Ring
Terminate
Umezawa's Jitte
Urza's Rage
Vindicate
Voidslime

25 other spells

Ajani Goldmane
Chandra, the Firebrand
Elspeth, Knight-Errant
Garruk Relentless
Gideon Jura
Jace, the Mind Sculptor
Karn Liberated
Liliana of the Veil
Nicol Bolas, Planeswalker
Sorin Markov
Tamiyo, the Moon Sage
Tezzeret, Agent of Bolas
Venser, the Sojourner

13 planeswalkers

Sliver Queen


Alex Green's Reaper King Commander
Commander – Reaper King

Main Deck

100 cards

Commander
Akoum Refuge
Ancient Amphitheater
Ancient Ziggurat
Arcane Sanctum
Auntie's Hovel
Cascade Bluffs
Coastal Tower
Command Tower
Crumbling Necropolis
Elfhame Palace
Exotic Orchard
Fetid Heath
Flooded Grove
Gilt-Leaf Palace
Graypelt Refuge
Jungle Shrine
Jwar Isle Refuge
Kazandu Refuge
Murmuring Bosk
Mutavault
Reflecting Pool
Rugged Prairie
Rupture Spire
Salt Marsh
Savage Lands
Seaside Citadel
Secluded Glen
Sejiri Refuge
Shivan Oasis
Twilight Mire
Urborg Volcano
Vivid Crag
Vivid Creek
Vivid Grove
Vivid Marsh
Vivid Meadow
Wanderwine Hub

37 lands

Amoeboid Changeling
Aven Brigadier
Avian Changeling
Bloodline Keeper
Cairn Wanderer
Caller of the Hunt
Captivating Vampire
Chameleon Colossus
Changeling Berserker
Changeling Hero
Changeling Sentinel
Changeling Titan
Death Baron
Drogskol Captain
Eladamri, Lord of Leaves
Elvish Archdruid
Fire-Belly Changeling
Game-Trail Changeling
Ghostly Changeling
Gilt-Leaf Archdruid
Goblin Warchief
Greatbow Doyen
Joraga Warcaller
Kangee, Aerie Keeper
Kinsbaile Cavalier
Knight Exemplar
Lord of the Unreal
Lovisa Coldeyes
Merrow Reejerey
Mirror Entity
Mistform Ultimus
Moonglove Changeling
Mothdust Changeling
Myr Galvanizer
Phantasmal Image
Phyrexian Metamorph
Sachi, Daughter of Seshiro
Sakashima the Impostor
Scion of Oona
Seshiro the Anointed
Shapesharer
Skeletal Changeling
Sosuke, Son of Seshiro
Sunrise Sovereign
Taurean Mauler
Timber Protector
Turtleshell Changeling
Undead Warchief
War-Spike Changeling
Woodland Changeling

50 creatures

Alpha Status
Call to the Kindred
Coordinated Barrage
Cover of Darkness
Crucible of Fire
Descendants' Path
Mana Echoes
Patriarch's Bidding
Peer Pressure
Roar of the Crowd
Runed Stalactite
Shared Animosity
Urza's Incubator

13 other spells

Reaper King



Glen Davis's Bird Brainer
Commander – Soraya the Falconer

Main Deck

101 cards

Commander
Daru Encampment
Drifting Meadow
Forbidding Watchtower
Haunted Fengraf
Kabira Crossroads
20  Plains
Secluded Steppe

26 lands

Adaptive Automaton
Aesthir Glider
Ageless Sentinels
Apex Hawks
Aven Brigadier
Aven Cloudchaser
Aven Mindcensor
Aven Redeemer
Aven Warhawk
Beacon Hawk
Cloudchaser Kestrel
Cloudreach Cavalry
Dive Bomber
Duskrider Falcon
Emeria Angel
Freewind Falcon
Gustcloak Harrier
Gustcloak Skirmisher
Ivory Giant
Kor Cartographer
Kor Skyfisher
Mesa Falcon
Noble Templar
Osai Vultures
Proteus Machine
Royal Falcon
Skyshroud Falcon
Soraya the Falconer
Stormfront Riders
Suntail Hawk
Swooping Talon
Welkin Hawk
Whitemane Lion
Wild Aesthir

34 creatures

Aeolipile
Armored Ascension
Bound in Silence
Brilliant Halo
Cage of Hands
Cessation
Chant of Vitu-Ghazi
Chastise
Cho-Manno's Blessing
Coldsteel Heart
Conclave's Blessing
Defensive Formation
Enlightened Tutor
Favorable Destiny
Gift of Estates
Guardian's Magemark
Hallowed Ground
Hero's Resolve
Inviolability
Journey to Nowhere
Khalni Gem
Kirtar's Desire
Lashknife
Lumithread Field
Marble Diamond
Noble Stand
Pentarch Ward
Ramosian Rally
Reconnaissance
Reinforcements
Reprisal
Righteous Cause
Serra Bestiary
Spirit Loop
Swords to Plowshares
Trusty Machete
Unified Strike
Vengeance
Ward of Lights
Wojek Siren
Wrath of God

41 other spells

Soraya the Falconer


Evan Moon's Arcades Sabboth Commander
Commander – Arcades Sabboth

Main Deck

100 cards

Commander
Adarkar Wastes
Alchemist's Refuge
Ancient Den
Ancient Tomb
Brushland
Celestial Colonnade
City of Brass
Command Tower
Exotic Orchard
Grand Coliseum
Hinterland Harbor
Homeward Path
Island of Wak-Wak
Kor Haven
Maze of Ith
Minamo, School at Water's Edge
Oboro, Palace in the Clouds
Reflecting Pool
Rupture Spire
Savannah
Seaside Citadel
Seat of the Synod
Sejiri Refuge
Simic Growth Chamber
Skycloud Expanse
Sungrass Prairie
Tarnished Citadel
Temple Garden
Temple of the False God
Tendo Ice Bridge
Tolaria
Vesuva
Vivid Creek
Vivid Grove
Vivid Meadow
Wooded Bastion
Yavimaya Coast

37 lands

Arcades Sabboth
Avacyn's Pilgrim
Birds of Paradise
Bloom Tender
Captain Sisay
Edric, Spymaster of Trest
Gemhide Sliver
Glen Elendra Archmage
Glissa Sunseeker
Harabaz Druid
Jace's Archivist
Linvala, Keeper of Silence
Llanowar Elves
Lu Xun, Scholar General
Noble Hierarch
Rafiq of the Many
Seedborn Muse
Stonehewer Giant
Sunscape Familiar

19 creatures

Azorius Signet
Bant Charm
Basilisk Collar
Bear Umbra
Berserk
Chrome Mox
Counterspell
Crawlspace
Curiosity
Darksteel Plate
Diminishing Returns
Dispel
Dissipate
Empyrial Armor
Envelop
Faerie Trickery
Finest Hour
Flusterstorm
Lightning Greaves
Mana Crypt
Mana Drain
Mana Vault
Memory Jar
Mindbreak Trap
Mirari's Wake
Mox Diamond
Mox Opal
Regrowth
Savor the Moment
Scroll Rack
Selesnya Signet
Simic Signet
Snake Umbra
Sol Ring
Spell Crumple
Sword of Fire and Ice
Sword of Vengeance
Swords to Plowshares
Teferi's Puzzle Box
Time Reversal
Timetwister
Trade Secrets

42 other spells

Jace Beleren
Tezzeret the Seeker

2 planeswalkers

Arcades Sabboth



Vincent Samoly's Animar Artifacts
Commander – Animar, Soul of Elements


Lark's Judgment Day
Commander – Gisela, Blade of Goldnight

Main Deck

100 cards

Commander
Arid Mesa
Battlefield Forge
Boros Garrison
Clifftop Retreat
Command Tower
Emeria, the Sky Ruin
Flagstones of Trokair
Kor Haven
Mistveil Plains
Mountain
12  Plains
Plateau
Rugged Prairie
Sacred Foundry
Slayers' Stronghold
Spinerock Knoll
Sunhome, Fortress of the Legion
Wasteland

35 lands

Adarkar Valkyrie
Akroma, Angel of Wrath
Anger
Avacyn, Angel of Hope
Baneslayer Angel
Deathless Angel
Gisela, Blade of Goldnight
Glory
Jaya Ballard, Task Mage
Knollspine Dragon
Linvala, Keeper of Silence
Nobilis of War
Stonehewer Giant
Sun Titan
Sunblast Angel
Weathered Wayfarer

16 creatures

Angel's Trumpet
Armageddon
Banishing Stroke
Coalition Relic
Comet Storm
Condemn
Darksteel Plate
Destructive Force
Devastation
Enlightened Tutor
Entreat the Angels
Everflowing Chalice
Faithless Looting
Fireshrieker
Ghostway
Gift of Estates
Gilded Lotus
Helm of Kaldra
Inferno
Land Tax
Lightning Greaves
Mana Vault
Mask of Avacyn
Mind's Eye
Path to Exile
Quietus Spike
Razia's Purification
Reforge the Soul
Resurrection
Return to Dust
Rolling Earthquake
Scroll Rack
Sol Ring
Steelshaper's Gift
Stranglehold
Sunforger
Swiftfoot Boots
Sword of Fire and Ice
Sword of Vengeance
Sword of War and Peace
Swords to Plowshares
Tithe
Tormod's Crypt
True Conviction
Whispersilk Cloak
Word of Seizing
World at War
Wrath of God

48 other spells

Ajani Vengeant

1 planeswalker

Gisela, Blade of Goldnight


Charlotte Sable's Uril Commander
Commander – Uril, the Miststalker

Main Deck

100 cards

Commander
Arid Mesa
Boros Garrison
Clifftop Retreat
Command Tower
Contested Cliffs
Evolving Wilds
Fire-Lit Thicket
Gavony Township
Gruul Turf
Jungle Shrine
Kessig Wolf Run
Krosan Verge
Mosswort Bridge
Mountain Valley
Plateau
Raging Ravine
Reflecting Pool
Rootbound Crag
Rugged Prairie
Sacred Foundry
Savannah
Selesnya Sanctuary
Serra's Sanctum
Slayers' Stronghold
Stirring Wildwood
Stomping Ground
Sunpetal Grove
Taiga
Temple Garden
Windswept Heath
Wooded Bastion
Wooded Foothills

32 lands

Academy Rector
Argothian Enchantress
Aura Gnarlid
Calming Licid
Enraging Licid
Eternal Witness
Kor Spiritdancer
Krosan Tusker
Plated Slagwurm
Scavenging Ooze
Sigarda, Host of Herons
Sun Titan
Tempting Licid
Thrun, the Last Troll
Umbra Mystic
Uril, the Miststalker
Yavimaya Enchantress

17 creatures

Ancestral Mask
Angelic Destiny
Armadillo Cloak
Bear Umbra
Bestial Fury
Blasphemous Act
Boar Umbra
Dawn's Reflection
Day of Judgment
Daybreak Coronet
Decimate
Eldrazi Conscription
Enchantress's Presence
Epic Proportions
Explosive Vegetation
Faith's Fetters
Green Sun's Zenith
Hyena Umbra
Idyllic Tutor
Kodama's Reach
Mammoth Umbra
Mayael's Aria
Mirari's Wake
Oblivion Ring
Rancor
Replenish
Retether
Runes of the Deus
Scourge of the Nobilis
Shield of the Oversoul
Sigil of the Empty Throne
Snake Umbra
Snow-Covered Forest
Snow-Covered Mountain
Snow-Covered Plains
Sol Ring
Spider Umbra
Spirit Loop
Spirit Mantle
Squee's Embrace
Three Dreams
Trace of Abundance
Unquestioned Authority
Vicious Shadows
Vow of Wildness
Winds of Rath
Wrath of God

51 other spells

Uril, the Miststalker




There's no more time for reminiscing—a new client has a mission for me. It's an odd one but I'm sure that I, and perhaps several other Planeswalkers, will be up to the task.

Format: Standard
Restrictions: None!
Deadline: Wednesday, May 23 at 6pm Pacific Time
Send all decklists via email by clicking the "Respond via Email" link at the bottom of this article

It's time to begin!



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