Archenemy




Game Features

Release Date: June 18th, 2010
MSRP: $19.99

Initial Concept and Game Design: Kenneth Nagle (lead), Kelly Digges, Aaron Forsythe, Dave Guskin, and Mons Johnson

Final Game and Deck Development: Tom LaPille (lead), Scott Larabee, Lee Sharpe, Andy Smith, and Mike Turian, with contributions from Matt Tabak

Additional Playtesting: Monty Ashley, Paul Barclay, Zac Hill, Erik Lauer, Gregory Marques, Michael Mikaelian, Peter Schaefer, Matt Tabak, and Steve Warner

Editing: Matt Tabak, Del Laugel, and Michael Mikaelian

Card Concepting and Naming: Brady Dommermuth, Doug Beyer, Zac Hill, Tom LaPille, and Matt Tabak

You are the archenemy, and your goal is simple: the utter decimation of your fellow Planeswalkers. A force of unbridled malevolence, your power is so immense that their only hope is to join forces in a desperate attempt to defeat you.

An Archenemy game follows a “one vs. many” format. In this exciting new multiplayer variant, an oversized deck packed with brutal scheme cards allows one player to assume the role of the archenemy, a merciless paragon of power bent on total domination.

The other players in the game must unite to defeat the archenemy and save the day—if they can.

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