Ravnica: City of Guilds Theme Decks


Golgari Deathcreep

The letter W!ith the "Golgari Deathcreep" deck, death isn't where life ends—it's where it begins. Your graveyard will be your greatest resource while playing this deck. Why settle for what might be on top of your library when you can instead pick the best dredge card in your graveyard each turn?

Start out by getting a card with dredge into your graveyard as early as possible. The best ways to do this are to take down an opposing creature with Darkblast or sacrifice a Shambling Shell after it deals combat damage. Next turn, use that card's dredge ability to return it to your hand. As you stuff your graveyard full of cards from your library, you'll see more cards with dredge in there, giving you more options. Eventually, you'll never need to draw another card from your library—everything you need will be in your graveyard.

A fat graveyard also gives you lots of juicy, rotting targets for Vigor Mortis, Recollect, and Necromantic Thirst, and your Golgari Grave-Troll and Svogthos, the Restless Tomb will be huge as well. Both creatures are tough to stop (the Grave-Troll regenerates and Svogthos isn't a creature all the time), so either one should let you ooze your way to victory.

The scariest card in the deck is Savra, Queen of the Golgari. Each time you sacrifice Shambling Shell with Savra around, you can have your opponent sacrifice a creature and you put a +1/+1 counter on a creature. Even better, you can dredge up the Shell and do it again! To Savra's delight, the deck has plenty of other cards that let you sacrifice creatures, including Thoughtpicker Witch, Golgari Guildmage, and Drooling Groodion. Don't worry—the creatures you send to your graveyard will probably crawl right back out.

After playing with the deck, you might want to add some other cards from the Ravnica: City of Guilds™ set. Life from the Loam fits perfectly: This dredge card starts your graveyard-filling effort early and returns lands (including Svogthos) from your graveyard later on. Adding Grave-Shell Scarab, another dredge card, adds a powerful threat that keeps coming back to life. And if you play with multiple copies of creatures, Bloodbond March can let clusters of them spring back into play from your well-stocked graveyard.


# Rarity Cost Card Name
11 Swamp
11 Forest
1 C Golgari Rot Farm
1 U Svogthos, the Restless Tomb
1 C Black Mana Thoughtpicker Witch
2 C 2 Mana Black Mana Infectious Host
2 C 2 Mana Black Mana Stinkweed Imp
2 C Green Mana Elves of Deep Shadow
1 C Green Mana Elvish Skysweeper
2 C 1 Mana Green Mana Green Mana Golgari Brownscale
3 C 3 Mana Green Mana Greater Mossdog
1 R 4 Mana Green Mana Golgari Grave-Troll
1 R 2 Mana Black Mana Green Mana Savra, Queen of the Golgari
2 C 1 Mana Black Mana Green Mana Shambling Shell
2 C 2 Mana Black Mana Green Mana Woodwraith Strangler
2 C 3 Mana Black Mana Green Mana Golgari Rotwurm
2 U 3 Mana Black Mana Black Mana Green Mana Drooling Groodion
1 U Black or Green Mana Black or Green Mana Golgari Guildmage
2 U Black Mana Darkblast
2 C 1 Mana Black Mana Last Gasp
1 C 2 Mana Black Mana Black Mana Necromantic Thirst
1 U 2 Mana Black Mana Black Mana Vigor Mortis
1 U 2 Mana Green Mana Moldervine Cloak
2 U 2 Mana Green Mana Recollect
1 U 2 Mana Green Mana Green Mana Rolling Spoil
2 U 1 Mana Black Mana Green Mana Putrefy

* = from a previous set


Dimir Intrigues

The letter T!he "Dimir Intrigues" deck will twist your opponent's head around and around . . . and maybe even off! Your opponent starts the game with 60 cards and 20 life. By the time the game ends, one of those two totals will be down to zero—and you don't care which one it is. (Remember: If a player has to draw a card and can't, that player loses the game.) The transmute mechanic lets you find the perfect card for any situation, ensuring that one way or the other, you'll emerge victorious.

While other decks spend their early turns playing creatures, you'll spend your early turns bumping off those creatures. The "Dimir Intrigues" deck has plenty of creature removal, and spells like Last Gasp and Disembowel will help you weather the early storm. Soon you'll start to increase your life total with Ribbons of Night and Psychic Drain, and summoning high-toughness creatures like Vedalken Entrancer and Belltower Sphinx can keep you safe.

But these creatures do more than protect you—they also shrink your opponent's library to nothing! Let your opponent fight an impossible battle by trying to win the game with damage. You've got a different plan. Your opponent's library is defenseless, and you can assault it with creatures like Vedalken Entrancer and Lurking Informant, as well as with spells like Psychic Drain and Induce Paranoia. If you manage to play the powerful Szadek, Lord of Secrets, your opponent's library will be gone in no time.

Wizened Snitches reveals what's on top of both players' libraries, which is great in this deck. You'll know when to transmute one of your cards to shuffle your own library, and you'll know when you can knock a good card off your opponent's library! Lore Broker and Dimir Guildmage also let you dig deeper into your library to find the best card to foil your opponent's plans.

Once you've gotten used to the deck, you might want to add some other cards from the Ravnica: City of Guilds™ set.Glimpse the Unthinkable is perfect—it takes ten cards off your opponent's library at once! You might want to try more permission spells like Remand or aggressive creatures like Moroii. No matter which strategy you choose, your opponents will be begging for mercy by the time House Dimir finishes with them.


# Rarity Cost Card Name
11 Island
10 Swamp
2 C Dimir Aqueduct
1 U Duskmantle, House of Shadow
2 U 1 Mana Blue Mana Lore Broker
3 C 3 Mana Blue Mana Vedalken Entrancer
2 U 3 Mana Blue Mana Wizened Snitches
2 U 4 Mana Blue Mana Belltower Sphinx
2 C 3 Mana Black Mana Dimir House Guard
1 U 3 Mana Black Mana Mausoleum Turnkey
2 C 3 Mana Black Mana Black Mana Sewerdreg
2 C Blue Mana Black Mana Dimir Infiltrator
1 R 3 Mana Blue Mana Blue Mana Black Mana Black Mana Szadek, Lord of Secrets
3 C 1 Mana Blue or Black Mana Lurking Informant
1 U Blue or Black Mana Blue or Black Mana Dimir Guildmage
2 C 2 Mana Blue Mana Blue Mana Induce Paranoia
1 R 3 Mana Blue Mana Blue Mana Dream Leash
2 C 1 Mana Black Mana Last Gasp
1 U 4 Mana Black Mana Ribbons of Night
2 C X Mana Black Mana Disembowel
3 C 1 Mana Blue Mana Black Mana Consult the Necrosages
1 U 1 Mana Blue Mana Blue Mana Black Mana Clutch of the Undercity
2 U X Mana Blue Mana Black Mana Psychic Drain
1 C 2 Mana Dimir Signet

* = from a previous set


Charge of the Boros

The letter T!he "Charge of the Boros" deck shows off what the Boros Legion does well: fight. This fanatical guild merges red's passion and fury with white's battlefield precision to make a sleek fighting force that steamrolls its opposition.

Like any fast deck full of small creatures, this deck relies on having enough creatures at different mana costs. The ideal opening hand lets you play a one-mana creature on turn one, a two-mana creature on turn two, a three-mana creature on turn three, and then multiple spells each turn after that. That's why the "Charge of the Boros" deck is loaded with cheap creatures!

As the game progresses, your opponent will try to stop your advancing army. Your goal is to keep dealing damage by any means possible. Skyknight Legionnaire has it easy—with haste and flying, it'll be difficult to stop. Your ground forces, on the other hand, might need some help. Thundersong Trumpeter prevents your opponent's best creature from blocking, and Cyclopean Snare has a similar function. Your various instants provide even better tools for forcing damage through: Lightning Helix and Dogpile can easily clear a path for your attacking creatures. Play Dogpile after you attack but before your opponent blocks for maximum effect.

Radiance spells work amazingly well when played on a multicolored creature. If you play Rally the Righteous on your Skyknight Legionnaire, all other red creatures and white creatures (in other words, all of your creatures) untap and get +2/+0. If you use the devastating Cleansing Beam on your opponent's blue-black creature, it deals 2 damage to each blue creature and black creature in the game. Be careful if your creatures and your opponent's creatures share a color!

After playing the deck a few times, you might want to change some cards. To improve the deck's aggressive nature, add more one-mana and two-mana creatures like Frenzied Goblin and Veteran Armorer from the Ravnica: City of Guilds™ set. If you like blowing up your opponent's creatures, try more direct-damage spells such as the powerful Char. If you're really adventurous, check out some of the other cards the Boros guild has to offer, like Firemane Angel, Brightflame, and Sunhome Enforcer.


# Rarity Cost Card Name
10 Mountain
10 Plains
2 C Boros Garrison
1 U Sunhome, Fortress of the Legion
2 C Red Mana War-Torch Goblin
2 C 1 Mana Red Mana Viashino Slasher
2 C 3 Mana Red Mana Ordruun Commando
1 U 3 Mana Red Mana Red Mana Greater Forgeling
2 C 2 Mana White Mana Nightguard Patrol
1 C 3 Mana White Mana Screeching Griffin
2 U Red Mana White Mana Boros Swiftblade
3 C Red Mana White Mana Thundersong Trumpeter
3 C 1 Mana Red Mana White Mana Skyknight Legionnaire
2 U 1 Mana Red Mana Red Mana White Mana Flame-Kin Zealot
1 R 3 Mana Red Mana White Mana Agrus Kos, Wojek Veteran
3 C Red or White Mana Boros Recruit
1 U Red or White Mana Red or White Mana Boros Guildmage
2 C 3 Mana Red Mana Dogpile
2 U 4 Mana Red Mana Cleansing Beam
1 U 1 Mana White Mana Bathe in Light
2 U Red Mana White Mana Lightning Helix
2 C 1 Mana Red Mana White Mana Rally the Righteous
1 C 1 Mana Terrarion
1 U 2 Mana Cyclopean Snare
1 R 3 Mana Sunforger

* = from a previous set


Selesnya United

The letter T!he "Selesnya United" deck generates wave upon wave of creatures to drown your opponent under an ocean of Saprolings and their mighty friends! Token-making cards like Fists of Ironwood, Selesnya Evangel, and Scatter the Seeds can create a frenzy of Saprolings in no time. The convoke ability then lets you tap these creepy fungus monsters to help pay for gigantic creatures like Siege Wurm or crushing spells like Overwhelm.

Early in the game, create creatures quickly and frequently, using every Saproling-generating effect you can. Feel free to play Fists of Ironwood on an opponent's creature just to get the Saprolings! Early on, avoid attacking or blocking with your creatures if they won't survive combat—it's much more important to build up your swarm. Any life you lose to early attacks you can easily regain later with Conclave Phalanx.

Once you've assembled your token horde, you'll have three main ways to win. The first way is to use your tokens to put huge attackers into play. Thanks to the convoke mechanic, you can play Siege Wurm, a 5/5 trampler, for free . . . if you also tap seven creatures. Root-Kin Ally is another powerful creature with convoke. Tapping your creatures can both reduce its cost and make it enormous! Plus the more creatures you control, the bigger Scion of the Wild gets. A 12/12 Scion with trample from Fists of Ironwood can wreak late-game havoc.

The second way to win is with Sandsower. It dominates the board once you have enough creatures, and it locks down your opponent's creatures while the rest of your army attacks. The third way is to use Selesnya Guildmage, Tolsimir Wolfblood, or the well-named Overwhelm to give power and toughness boosts to all your creatures at once. You'll win the game in one massive, unstoppable attack.

After you've played the deck a few times, you might want to swap in more spells that go well with a lot of 1/1 Saprolings. The enchantment Glare of Subdual works like Sandsower, but tapping an enemy creature requires you to tap only one of your creatures, not three. From the Ninth Edition set, Glorious Anthem gives all your creatures a +1/+1 bonus, and Coat of Arms boosts creatures' power and toughness for each other creature of the same type in play.


# Rarity Cost Card Name
11 Forest
10 Plains
2 C Selesnya Sanctuary
1 U Vitu-Ghazi, the City-Tree
2 C Green Mana Elvish Skysweeper
1 R 1 Mana Green Mana Green Mana Scion of the Wild
2 U 3 Mana Green Mana Nullmage Shepherd
1 U 4 Mana Green Mana Dowsing Shaman
2 U 4 Mana Green Mana Green Mana Root-Kin Ally
3 C 5 Mana Green Mana Green Mana Siege Wurm
2 C White Mana Caregiver
2 U 3 Mana White Mana Sandsower
2 U 4 Mana White Mana Conclave Phalanx
2 C Green Mana White Mana Selesnya Evangel
1 U Green Mana White Mana Watchwolf
1 R 4 Mana Green Mana White Mana Tolsimir Wolfblood
1 U Green or White Mana Green or White Mana Selesnya Guildmage
2 C 2 Mana Green or White Mana Centaur Safeguard
3 C Green Mana Gather Courage
4 C 1 Mana Green Mana Fists of Ironwood
2 C 3 Mana Green Mana Green Mana Scatter the Seeds
1 C 4 Mana Green Mana Green Mana Dryad’s Caress
1 U 5 Mana Green Mana Green Mana Overwhelm
1 C 3 Mana White Mana Conclave’s Blessing

* = from a previous set


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