Tenth Edition Theme Decks


Cho-Manno's Resolve

The letter L!et your enemies' aggression be their own undoing. You'll parry every strike, neutralize every creature, and roadblock every assault in your foe's arsenal, then win by a well-aimed stroke. Remember Cho-Manno's motto: "The first principle of war is to be the last to die."


# Rarity Cost Card Name
17 Plains
1 C 1 Mana White Mana Ghost Warden
2 C 1 Mana White Mana Youthful Knight
2 C 2 Mana White Mana Benalish Knight
1 C 2 Mana White Mana Venerable Monk
2 C 2 Mana White Mana Wild Griffin
1 R 2 Mana White Mana White Mana Cho-Manno, Revolutionary
2 C 2 Mana White Mana White Mana Skyhunter Patrol
2 U 4 Mana White Mana Angel of Mercy
2 C 3 Mana White Mana White Mana Loxodon Mystic
1 U 5 Mana White Mana White Mana Ancestor's Chosen
1 U White Mana Condemn
2 C 1 Mana White Mana Pacifism
1 R 2 Mana White Mana Pariah
1 U 2 Mana White Mana White Mana Serra's Embrace
1 U 2 Mana Angel's Feather
1 U 4 Mana Icy Manipulator

* = from a previous set


Arcanis's Guile

The letter M!anipulate, deceive, humiliate, win. Frustrate your enemies by undoing all their hard work while you tear through your library for whatever spell you need. Then deliver the deathblow at your leisure with a little help from the archmage Arcanis the Omnipotent.


# Rarity Cost Card Name
17 Island
2 C 1 Mana Blue Mana Sage Owl
2 C 2 Mana Blue Mana Cloud Elemental
1 U 1 Mana Blue Mana Blue Mana Phantom Warrior
1 C 3 Mana Blue Mana Aven Fisher
1 U 2 Mana Blue Mana Blue Mana Thieving Magpie
1 U 3 Mana Blue Mana Blue Mana Air Elemental
1 R 3 Mana Blue Mana Blue Mana Blue Mana Arcanis the Omnipotent
1 R 6 Mana Blue Mana Blue Mana Denizen of the Deep
2 C Blue Mana Unsummon
2 C 1 Mana Blue Mana Remove Soul
1 U 1 Mana Blue Mana Telling Time
1 C Blue Mana Blue Mana Boomerang
2 C 2 Mana Blue Mana Counsel of the Soratami
2 C 1 Mana Blue Mana Blue Mana Cancel
1 U 3 Mana Blue Mana Blue Mana Tidings
1 U 2 Mana Kraken's Eye
1 U 4 Mana Rod of Ruin

* = from a previous set


Evincar's Tyranny

The letter T!he throne of power is not for the weak. It takes a strong mind and an even stronger stomach to dispense such darkness, spell after spell. Summon the tyrannical evincar Crovax himself to crush your enemy under the weight of your sinister minions.


# Rarity Cost Card Name
17 Swamp
2 C Black Mana Vampire Bats
1 U 1 Mana Black Mana Drudge Skeletons
1 U 1 Mana Black Mana Thrull Surgeon
1 C 2 Mana Black Mana Looming Shade
2 C 1 Mana Black Mana Black Mana Severed Legion
1 C 3 Mana Black Mana Dross Crocodile
1 C 3 Mana Black Mana Gravedigger
1 R 2 Mana Black Mana Black Mana Mortivore
1 C 3 Mana Black Mana Black Mana Mass of Ghouls
1 R 4 Mana Black Mana Black Mana Ascendant Evincar
1 U 3 Mana Bottle Gnomes
1 C Black Mana Unholy Strength
1 U 1 Mana Black Mana Cruel Edict
1 C 1 Mana Black Mana Terror
1 C 2 Mana Black Mana Assassinate
2 C 2 Mana Black Mana Mind Rot
1 U 2 Mana Black Mana Black Mana Diabolic Tutor
1 C 4 Mana Black Mana Essence Drain
1 U X Mana 1 Mana Black Mana Consume Spirit
1 U 2 Mana Demon's Horn

* = from a previous set


Kamahl's Temper

The letter P!atience is no virtue. With the pit fighter Kamahl and a horde of temper-challenged "haste" creatures at your command, you'll scorch your way to victory before your enemy even finds the snooze button. Attack and burn anything that stands in your way. Why wait?


# Rarity Cost Card Name
17 Mountain
1 C Red Mana Raging Goblin
1 C 1 Mana Red Mana Viashino Sandscout
2 C 2 Mana Red Mana Bloodrock Cyclops
2 C 2 Mana Red Mana Bogardan Firefiend
1 C 2 Mana Red Mana Prodigal Pyromancer
2 C 3 Mana Red Mana Lightning Elemental
1 U 2 Mana Red Mana Red Mana Furnace Whelp
2 U 3 Mana Red Mana Red Mana Thundering Giant
1 R 4 Mana Red Mana Red Mana Kamahl, Pit Fighter
1 C Red Mana Shock
2 C 1 Mana Red Mana Incinerate
2 C 1 Mana Red Mana Spitting Earth
1 U 2 Mana Red Mana Threaten
1 R 3 Mana Red Mana Red Mana Beacon of Destruction
1 U X Mana Red Mana Blaze
1 U 2 Mana Dragon's Claw
1 U 3 Mana Phyrexian Vault

* = from a previous set


Molimo's Might

The letter T!he “Molimo’s Might” deck starts off a little slowly, but it finishes with a wallop. Early in the game, get as many Forests into play as possible. Rampant Growth and Civic Wayfinder are great ways to find more. Once you’ve got a bunch of lands out, you can play creatures that are just plain bigger than your opponent’s creatures. Half a dozen of them have a power of 5 or more!

As if your creatures weren’t brutal enough, Blanchwood Armor permanently gives one of them a power and toughness boost equal to the number of Forests you have in play (which is probably a lot). Giant Growth gives a temporary +3/+3 boost to any creature, and Overrun gives the same boost to all your creatures. Your opponent will be wearing footprints.


# Rarity Cost Card Name
16 Forest
2 C 1 Mana Green Mana Canopy Spider
2 C 2 Mana Green Mana Civic Wayfinder
2 C 2 Mana Green Mana Rootwalla
1 U 2 Mana Green Mana Green Mana Stampeding Wildebeests
2 C 4 Mana Green Mana Spined Wurm
1 C 3 Mana Green Mana Green Mana Kavu Climber
1 C 4 Mana Green Mana Green Mana Craw Wurm
1 U 6 Mana Green Mana Enormous Baloth
1 R 4 Mana Green Mana Green Mana Green Mana Molimo, Maro-Sorcerer
1 U 5 Mana Mantis Engine
2 C Green Mana Commune with Nature
1 C Green Mana Giant Growth
2 C 1 Mana Green Mana Rampant Growth
2 U 2 Mana Green Mana Blanchwood Armor
1 U 2 Mana Green Mana Green Mana Green Mana Overrun
1 R X Mana Green Mana Hurricane
1 U 2 Mana Wurm's Tooth

* = from a previous set


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