Casey McCarrel vs Nate Clarke
Game
1: McCarrel, playing an agressive GR deck, won the coin flip, but
chose to draw first. Clarke elected to keep an opening hand of six
Plains and an Opal Titan. After trading land drops for the first
few turns, McCarrel dropped a Titania's Chosen.
On Clarke's fourth turn, he played the Titan, prompting McCarrel
to ask "What does that thing do?" After Clarke told him, he calmly
untapped, cast Multani's decree and attacked with his 2/2 Chosen.
As Clarke continued to draw and drop more land, McCarrel dropped
a number of fat creatures. Clarke feebly tried to hold down the
fort with Capashen Knight and Sustainer of the Realm, and was even
able to kill off McCarrel's Cradle Guard when he cast a Congregate,
but it was to no avail as McCarrel showed Clarke the Lava Axe in
his hand, causing Clarke to scoop.
Game 2 started quite differently with Clarke, who chose to play
first droppinga Sanctum Custodian on his third turn. After McCarrel
once again plays a third turn Chosen, Clarke solidified his ground
defence with a Capashen Knight and a Field Surgeon. McCarrel plays
a Yavamays Elder on his turn, but is unable to drop a land, and
when Clarke plays the protection from green Voice of Duty on turn
5, it looks like its all but over.
After watching the PT points leader drop a Cradle Guard, Clarke
atacked for 2 with the Voice and plays Sustainer of the Realm, another
good defensive creature. After McCarrel paid for the Guard, Clarke
went on the offensive with both fliers, taking McCarrel to 13.
McCarrel dropped Rancor on his Elder, making his Chosen bigger,
then sacrificed the Elder to get some much needed land. The next
turn, in an attempt to stop the Sustainer from attacking, McCarrel
cast Plated Spider, but seemed to have no way of stopping the Voice.
After Clarke attacked with the Voice taking McCarrel down to 7,
McCarrel attacked with the 9/7 Chosen. Clarke made the mistake of
block with his Wall of Glare and tapping most of his creatures to
prevent damage before McCarrel assigns trample dammage, and McCarrel
took advantage, Heat Raying the Voice.
A few turns later, McCarrel dropped a Crosswinds, which Clarke
never drew a solution to. Despite total board control, Clarke had
no way of breaking through, and they eventually ran out of time,
with McCarrel having one card left in his library.
Final tally: McCarrel 1, Clarke 0