Draft 1 Feature: Darwin Kastle (United States), Tom Harle (England), Rob Dougherty (United States)
by Pete Norris
The top draft pod for day 2 is without question one of the best draft pods ever seen, rivalling the ridiculous pod that was the focus of all the attention at worlds. The pod included Pro tour Veteran David Price, limited specialist John Ormerod and perhaps the most underrated limited player in the world Bram Snepvangers. Add into the mix 2 of the YMG big names and you have a pod that is worthy of a Worlds Top 8. The unknown element in the pod was Tom Harle, a respected up and coming UK player but not in the same league as the other players on the table. With the YMG team on both his left and his right, it looked like Tom would feel the brunt of their co-operation.
The Pod
- Bram Snepvangers
- Edward Fear
- David Price
- John Ormerod
- Steve O'Mahoney-Schwartz
- Rob Dougherty
- Tom Harle
- Darwin Kastle
Booster 1
| Dougherty | Harle | Kastle |
| Pouncing Kavu | Nightscape Apprentice | Phyrexian Battleflies |
| Might Weaver | Explosive Growth | Crimson Acolyte |
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This booster was all about the YMG players showing Tom that they weren't afraid to fight for their colours. With 3 colour decks being so prevalent in the format, more often than not you will be taking splash cards for your deck from the person on your left
Booster 2
| Dougherty | Harle | Kastle |
| Recoil | Benalish Lancer | Hate Weaver |
| Shimmering Wings | Skittish Kavu | Vodalian Serpent |
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As is expected of the format no players had any fixed colours at the end of booster 2. The fact that they were in positions 6,7 and 8 simply compounded the fact that fixing colours no longer happens early.
Booster 3
| Dougherty | Harle | Kastle |
| Zap | Obsidian Acolyte | Probe |
| Addle | Frenzied Tilling | Bog Initiate |
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Booster 4
| Dougherty | Harle | Kastle |
| Pouncing Kavu | Angel of Mercy | Cursed Flesh |
| Rogue Kavu | Bloodstone Cameo | Ardent Soldier |
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At the end of booster 4, Dougherty looked fixed in red with 2 Pouncing Kavu and a Zap, while Darwin and Tom had some solid cards, but nothing to fix them down as yet.
Booster 5
| Dougherty | Harle | Kastle |
| Phyrexian Reaper | Sunscape Apprentice | Exclude |
| Crown of Flames | Pure Reflection | Chaotic Strike |
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Booster 6
| Dougherty* | Harle | Kastle |
| Tribal Flames | Treefolk Healer | Recoil |
| Phantasmal Terrain | Tranquility |
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Dougherty's booster gave him a Tribal flames to further cement him in Red, while Tom seemed to be fixing white, maybe with green. With some good blue, Kastle seemed to want that as his main colour, and with both Probe and Recoil he was probably looking to tie it up with black.
Booster 7
| Dougherty | Harle* | Kastle |
| Crown of Flames | Ghitu Fire | Fact or Fiction |
| Shivan Oasis | | Whip Silk |
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Tom's booster granted him a Ghitu fire, which he could splash for with a green spine to provide the red, or by running a couple of off colour lands.
Booster 8
| Dougherty | Harle | Kastle* |
| Defiling Tears | Nomadic Elf | Tsabo's Decree |
| Qurion Trailblazer | Wax.Wane |
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Kastle's booster gave him a great black card to put him in Blue / Black, but the booster was kindest to Tom, giving him both a great combat trick and a grizzly bear that lets him cast his Fire. As the direction switch came all three seemed to have their colours sorted, with none of them fighting directly for any colour. It looked like Darwin and Rob both wanted to take black cards, but being team mates it was more than expected that they would work together ensure that they both had good decks.
Booster 9
| Kastle* | Harle | Dougherty |
| Recoil | Serpentine Kavu | Soulburn |
| Wandering Stream | Urza's Filter |
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The co-operation seemed to be evident from Kastle's first pick recoil, leaving the Soul Burn for Rob, where the card would be more useful. Tom picked up a fat green creature and all 3 seemed happy with the booster.
Booster 10
| Kastle | Harle* | Dougherty |
| Shivan Zombie | Charging Troll | Do or Die |
| Opt | | Holy Day |
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Tom opened up the best G/W creature in the set, and took it to further strengthen his deck, leaving Dougherty a Do or Die, which helped his deck immensely.
Booster 11
| Kastle | Harle | Dougherty* |
| Rogue Kavu | Rampant Elephant | Vicious Kavu |
| Llanowar Knight | Saproling Symbiosis |
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Rob's booster granted him a much needed solid creature. Tom also gained 2 reasonable cards for his creature deck, while Darwin was left with the chaff. Interestingly Darwin chose not to counterdraft, leaving Tom the solid late picks.
Booster 12
| Kastle | Harle | Dougherty |
| Dream Thrush | Harrow | Urborg Volcano |
| Manipulate Fate | Rampant Elephant | Opt |
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Booster 13
| Kastle | Harle | Dougherty |
| Recoil | Hunting Kavu | Fire Screamer |
| Opt | Orim's Touch | Barrin's Unmaking |
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Booster 14
| Kastle | Harle | Dougherty |
| Phyrexian Slayer | Llanowar Cavalry | Shivan Zombie |
| Tainted Well | Orim's Touch | Goblin Spy |
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Booster 15
| Kastle | Harle | Dougherty |
| Agonizing Demise | Nomadic Elf | Phyrexian Reaper |
| Orim's Touch | Tinder Farm | Searing Rays |
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Booster 16
| Kastle | Harle | Dougherty |
| Phyrexian Slayer | Exotic Curse | Plague Spores |
| Phantasmal Terrain | Dredge | Archeological Dig |
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With 5 colours of mana, Tom took the curse to help him against broken creatures, while Dougherty gained yet another powerful on colour card.
Booster 17
| Kastle | Harle | Dougherty |
| Vodalian Zombie | Harrow | Lobotomy |
| Vodalian Merchant | Dismantling Blow | Viashino Grappler |
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As the switch back arrived all three players seemed to have very solid decks. Darwin with a Black Blue control deck, Tom with a 5cG deck with solid white and Rob with a solid black red deck with a slightly expensive curve.
Booster 18
| Dougherty | Harle | Kastle |
| Slimy Kavu | Shackles | Maniacal Rage |
| Salt Marsh | Thunderscape Apprentice | Ardent Soldier |
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Booster 19
| Dougherty | Harle | Kastle |
| Reckless Assault | Benalish Heralds | Nightscape Apprentice |
| Phyrexian Battleflies | Restrain | Cursed Flesh |
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In this booster Rob picked up the very powerful reckless assault, but with not much to stop early Grizzly bears, it's use might be limited in the late game. At worst he could add it to his deck as a finisher.
Booster 20
| Dougherty | Harle | Kastle |
| Recoil | Benalish Trapper | Kavu Runner |
| Phantasmal Terrain | Aura Shards | Ancient Spring |
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Booster 21
| Dougherty | Harle | Kastle |
| Phyrexian Reaper | Mourning | Shoreline Raider |
| Reviving Dose | Ancient Spring | Overload |
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Booster 22
| Dougherty* | Harle | Kastle |
| Faerie Squadron | Armadillo Cloak | Ancient Kavu |
| Tainted Well | Reviving Dose |
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Rob's final first pick gave him a 3/3 flyer, while Tom picked up the ridiculously broken Armadillo Cloak. Darwin was forced to take another off colour fat creature, since he was a little light in that department.
Booster 23
| Dougherty | Harle* | Kastle |
| Phyrexian Battleflies | Shackles | Faerie Squadron |
| Barrin's Unmaking | | Crown of Flames |
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Tom's booster granted him another shackles making his deck brutal, Kastle took a 3/3 flyer to help his control style deck finish his opponents, while Rob took one of the few black flyers to deal with the skies.
Booster 24
| Dougherty | Harle | Kastle* |
| Shoreline Raider | Archeological Dig | Agonizing Demise |
| Travellers Cloak | Samite Ministration |
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Darwin's Final Booster gave him a final creature kill, leaving his control deck with a good shot at the table.
In the end all 3 players co-operated, meaning that all 3 took very solid decks to the table. Tom's 5cG had 3 - 0 potential and the other 2 looked like they had a reasonable shot at
2 - 1.
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